Generic Standard

The Generic Standard is the common base for all standards for Saber Guild costumes.

When more specific standards do not explicitly override these standards, they will be subject to these guidelines.

Requirements

Minimum requirements

Conditional Requirements

Allowable Characters

Saber Guild approves costumes of lightsaber wielding, Force-sensitive characters within the Star Wars universe. These can either be named characters found within Star Wars media (called ‘face characters’) or original characters which follow specific guidelines in order to look like characters found within Star Wars media (called ‘generics’).

Face Characters


For face characters who are Force-sensitive and who consistently wield a lightsaber, Saber Guild approves all costumes in which that character appears in visual media from the point at which they start to carry a lightsaber. This includes costumes in which the character is serving in a role other than Force user (i.e. fighter pilot), and costumes in which the character is not shown wielding a lightsaber.

For face characters who are Force-sensitive, but who do not consistently wield a lightsaber, Saber Guild approves all costumes in which the character appears in visual media wielding a lightsaber (i.e. Marvel 12 Leia, TFA Finn). We also approve costumes in which the character does not wield a lightsaber, but is serving in the role of Jedi or Sith master (i.e. ROTJ Palpatine).

If the same costume is portrayed in multiple pieces of media with different art styles, and the costume meets the criteria for approvability in one piece of media, versions of that costume from all media are approvable (i.e. Endor Leia).

The following face character costumes are not allowed, even if they meet one of the above criteria

Face character costumes are judged using the current standard or CRL for that costume from either the Rebel Legion or the 501st Legion, with modifications for safety in choreographed combat. If no standard or CRL exists for a face character costume, the costume is judged based off of reference images from visual media.

Costumes need enough visual references to be able to see the entire costume in order to be approvable.

Generics


For generic characters with a high degree of customization, Saber Guild approved costumes are based on this costume addendum (for basic Jedi and Sith), or based off of the costume standard templates which have been developed for Saber Guild.

For generic characters for which there is little to no customization (ie Temple Guards, Shadow Guards, Imperial Knights), costumes are judged using the current standard or CRL for that costume from either the Rebel Legion or the 501st Legion. If no standard or CRL exists, the costume is judged based off of reference images from visual media.

One-time Use Characters and Costumes

In order to expand on the types of stories that are able to be told in performances, Star Wars characters or costumes which do not meet the criteria for approval in Saber Guild can be one-time approved for a particular show. One-time use characters must adhere to the standards for that costume from the 501st Legion, the Rebel Legion, the Mandalorian Mercenaries, or the Dark Empire (for generic smugglers).

One-time show characters and Costumes must be approved on a case by case basis by the Global Council. Once approved by the Council for a specific show, they will not need to be approved for each performance.

Temples will also occasionally engage in charitable activities that encourage the inclusion of colors or accessories that are not generally approvable. A request must be sent to the Global Council, along with pictures of the intended costume change, for approval. Once those changes are approved for a specific event, they do not need to be approved again in the future for that specific event unless updated or modified. While special event one-time use costume pieces may be made from otherwise unapprovable fabrics and in otherwise unapprovable colors, they should still adhere to Saber Guild standards for construction quality.

Special event costume pieces may not include any logos.

Items in the following list are common special-event modifications, and do not need to be approved by the Global Council; instead, they are approved locally by the temple’s LCC:

●    Themed head accessories (e.g. hats, headbands, flower crowns)
●    Themed handheld accessories (e.g umbrellas/parasols)
●    Feather Boas, leis, beads, necklaces, and scarves
●    Solid, color-blocked, or ombre socks, gloves, arm or leg warmers, leg wraps, or arm wraps
●    Alterations to lightsaber using colored tape or neopixel blade (e.g. candy cane striping, rainbow)
●    Solid, color-blocked, or ombre tabards/obi in thematically appropriate colors
●    Colored tape on armor
●    Flags affixed to the costume or saber, or worn as a cape
●    Solid, color-blocked, or ombre capes, cloaks, cowls, and ponchos
●    Colored wigs
●    Lights or glowsticks
●    Glitter or other makeup in non-approvable colors. This cannot be full alien makeup.

LCCs must judge special event modifications on both quality of construction, and safety for the specific event.

3-Color Rule

The main soft goods of the costume must be no more than three colors. Main soft goods for this purpose include the following required items:

It also includes the following optional items:

3-color-example.jpg

Allowable Colors


We have created a color document that encompasses the approvable colors for different parts of the costume for each faction. This document is meant to provide a spectrum of color and does not need to be matched exactly. No neon or electric colors will be permitted for either faction.

Primary Colors must be used for Outer Tunics, Surcoats, Cloaks/Capes/Robe, and accent colors for leather parts.
Secondary Colors can be used for tabards, obi, inner tunics, pants/skirts, and linings for outer tunics, cloaks, and surcoats. All items that can be Secondary Colors can also be a color from the Primary Colors chart. They cannot be colors from the Trim Colors chart.
Trim Colors can only be used on trim of garments. Trim on garments can also be colors from the Primary and Secondary chart of the appropriate faction.

These charts are meant to show a range of colors. Colors do not have to be an exact match. If an applicant or member is unsure if a color is a primary, secondary, or trim color please have the Local Costume Consular (LCC) check the color with the Global Costume Consulars (GCCs).

Jedi Colors

Jedi Primary Colors

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Jedi Secondary Colors

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Jedi Trim Colors

jedi_trim_colors_1.png

Sith Colors

Ombre colors

Ombre colors may be used for Sith.

Costume pieces that need to be primary colors (such as outer tunics) should only have ombre from the primary colors.

Costume pieces that can be secondary colors (tabards, skirts, inner tunic etc) should only have ombre from the primary or secondary colors for Sith

Sith Primary Colors

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Sith Secondary Colors

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Sith Trim Colors

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Fabrics

The original costume design of Star Wars uses wools, raw silks, and a variety of other high-quality woven fabrics for Jedi and Sith that provide texture and depth to costumes on screen. Our costumes should strive to create the illusion of screen accuracy, to provide an immersive Star Wars experience for our audience.

The guides below are meant to assist you in picking fabrics for non-face characters, but is not a guarantee of approval. This list is not comprehensive and fabric names may vary depending upon country. Have your LCC check with the GCCs if there are questions

Common

The following fabrics are usually approvable with some exceptions and caveats.

[1]  This must generally be lined in order to be used

[2]  This is generally only approved for tabards and obi

[3] This can only be approved for an obi if it matches the tabards, and must not have animal embossing/print

Uncommon

The following fabrics have occasionally been approved, but should be checked with the GCCs before being used.

Possible Materials

Weave/Type

Linen and Linen Blends

Sheeting

Silk

Velveteen

Cotton and Cotton Blends

Muslin, Corduroy, Heavy Broadcloth, Bubble Gauze

Polyester and other Synthetics

Microsuede, Suiting, Twill, Pleather, Corduroy, Velveteen

The following fabrics should be avoided due to known issues with the finish or do not fit with the Star Wars aesthetic.

Please note that any fabric that looks thin and/or shiny, such as light broadcloth or thin polyesters (like those used for mass produced bagged costumes for Halloween) will be rejected. Consistently rejected fabrics include vinyl that does not look like leather, quilter’s cotton, kona cotton, flannel, light broadcloth, taffeta, velvet, sateen, dupioni, polyester poplin, and satin.

Please consults with the Global Costume Consulars on any fabric questions prior to construction or purchase.

leather_tabard_1.jpg leather_tabard_2.jpg

Leather / Pleather Tabard Examples

Tunics

Outer tunics

Outer tunics may be colors from the primary colors, and may have linings with colors from the secondary colors.

The outer tunic must be long enough to at minimum cover the groin and rear, though it may be longer.

Full length tunics should not drag on the floor and should be hemmed at least a couple of inches off the ground so that they do not present a tripping hazard. Ankle length is a safe choice for choreography.

Tunic should not appear to pull too tight on either side, and should not notably bunch or pucker due to pulling.

The bottom of the “V” where the front of the tunic crosses over should fall notably above the obi. Tunic fit should be adjusted to fit the applicant’s body type.

Tunics may cross either left over right or right over left (though left over right is recommended (wearer’s left and right). However, outer tunic and inner tunic should cross the same way.

There must be no visible vertical seam down the back of the outer tunic.

Pleated sleeves are not permitted for generic Jedi or Sith.

Outer tunics may have slits up the sides or up the back for mobility. However, these slits must not expose the groin or rear, and must not split the tunic skirt into more than 2-3 sections total. These slits should go no higher than the obi.

Outer tunics may have hood if the inner tunic or tabards do not have a hood. The hood of an outer tunic should have the same appearance as a hood on a cloak/robe in shape and construction.

Outer tunics may have; full sleeves, three quarter length sleeves, or be sleeveless.

A vertical seam is allowed in the back.

Full length sleeves must reach past the wrist but not exceed the first knuckle in the hand when arms are held out to the sides at a 45 degree angle and with arms straight (no bend at the elbow). See the picture below for example.

Three- quarter length sleeves and sleeveless outer tunics must be used with either a full-sleeved inner tunic that reaches at least the wrist of the arm, or appropriate arm wraps, armlets, or bracers. These arm wraps/ armlets/ bracers can either be over the cuff of the sleeve so you do not see the end of the sleeve, or under the sleeve so long as the wrap or armlet reaches the wrist of the arm.

tunic_sleeve_example_1.png

Examples of approved costumes, with the allowable sleeve lengths for each costume shown between the green lines.
The location of the wrist is shown with a black line. Sleeve lengths cannot extend past the first red line)

Sleeve seams should be on the underside of the arm, and not visible along the sleeve.

Shoulder seams (for sleeved tunics) or hems (for sleeveless tunics) should rest at the shoulder rather than extending down the bicep. The armscye (ie arm hole) for a sleeved tunic must be fully above the obi. It should extend no further than the mid ribcage, and must be proportional to the wearer.

Sleeveless tunics should have smaller armscyes than sleeved tunics, and cannot show undergarments or excessive skin through the armhole.

Note: many commercially available patterns for tunics have excessively large armscyes which may need to be altered, especially for sleeveless tunics.

Inner Tunics

Inner tunics may be colors from the secondary colors.

They may have one of three styles of collar: Traditional, Mandarin, and Turtleneck/Mock-Turtleneck.

They can either be full sleeved or a dickey that mimics the look.

 If done as a dickey, they should give the appearance of being a full under tunic, though visible undersleeves are not necessary unless specific to a character.

Please note that band collars are not permitted.

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Band Collars. This style is not approvable for inner tunics

Pleated sleeves are not permitted for generic Jedi, but are permitted for generic Sith.

Inner tunics are permitted to have hoods so long as the tabards and outer tunic do not have a hood. As with hoods on outer tunics, the appearance of the hood should be similar to that of a Jedi robe.

If using a commercially produced shirt as an inner tunic with a sleeveless outer tunic or three-quarter sleeve outer tunic, there should be no visible t-shirt style or knit style cuffs visible. This may be achieved by hand tacking the cuff under in such a way that it is not visible (making sure that the sleeves are still long enough), or by covering the cuff with gloves, bracers, arm wraps, or armlets (please see the Arm and Hand Accessories section for more details on what is approvable).

While knits are permitted for inner tunics which are commercially produced shirts, Under Armor and other athletic training turtlenecks are not allowed due to them being a high sheen fabric.

High-Low Tunics

Both outer and Inner Tunics are permitted to have high-low hems.

Tunics should be tapered in either rounded or angled way and should not simply be the back panel is the longer length.

For tunics that are of a high-low design (e.g. the hem of the back of the tunic is longer than the front) it is acceptable for the rear tabards to run to the rear hem instead of being equal length with the front tabards. It is also acceptable for them to go below the hem in accordance with length rules for tabards.

Please see the tabards section for more specific information.

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Examples of High-Low Tunics

Pants and Skirts

Pants

Trousers, pants, leggings, and skirts may be colors from the primary or secondary colors for the appropriate faction. Trousers/pants/leggings should be opaque, including where the fabric stretches over the knees.

Trousers should sit at the waist (so any pockets present are not visible), and be of a relaxed fit. They should not blouse out excessively over the tops of the boots when tucked in. No visible logos or patterns are allowed. Denim is not an acceptable material for pants except for canon characters, where applicable. Athletic pants with a shiny finish are not an acceptable material for pants.


Skirts

Skirts should hang below the top of the boot and are allowed to extend up to the ankle. Skirts should not drag on the floor, as this presents a tripping hazard--ankle length is a safe length for choreography. Skirts should sit at the waist, and waistline should be covered by the obi.

Skirts may have up to two slits. The slits can be either on both sides, or on the front and the back between the legs. If the slits are on the sides, they can go no higher than low hip. If the slits are in the front and/or back, they must be low enough that the rear and crotch are still completely covered.

Skirts should be made of similar materials as that of the rest of the costume. Denim is not an acceptable material for skirts. When a skirt is worn, legs must be completely covered under the skirt by leggings, tights or pants. Colors for the leggings or pants may come from the primary or secondary colors for the appropriate faction. Leggings/Tights must be at least semi opaque—no skin may be shown under the skirt. Leggings worn under a skirt may be of ordinarily unapprovable fabrics; however, they cannot be shiny (i.e. no vinyl), or have visible patterns in the texture (i.e. corduroy). Leggings must be a solid color, with no visible logos, patterns, or holes.


Hakama and Pleated Pants

Hakama or pleated pants that look like Hakama are allowed for Sith. If Hakama are used, the open areas on the side should be closed so as to not allow the under tunic or other garments to be visible. 

Hakama are only allowed for Sith.

Tabards

tabard_canon_examples.jpgCanonical examples of tabards

Tabards are the fabric pieces worn over the outer tunic and under the robes. There are five types of tabards that Saber Guild uses: traditional, vest, hybrid/combo, scarf, and apron. Medieval style tabards that are fashioned like a loose-fitting sleeveless coat or cape and are seen on some High Republic Jedi are not allowed under this standard. The other High Republic style that is not allowed under this template is where the tabards form an X across the body. Tabards can overlap slightly at above the obi on the front and the back.
Tabards should have hidden fasteners to attach them to the tunics to keep them from slipping down the shoulders.

Colors

Tabards can be primary or secondary colors. They can have up to 1”/ 2.54 cm trim that can be primary/secondary/or trim colors. Geometric patterns and other embellishments should be approved with the GCCs prior to construction/purchase.

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Dimensions

Tabard width should be approximately shoulder width, as defined as the length from the collar of the outer tunic to the edge of the shoulder. Tabards should end no more than 1”/ 2.54 cm centimeters before or past the shoulders.

Tabard width/size should be even on the left and the right side. The width of the tabard should be consistent throughout the garment until the ends which can end in an angle or chevron, or gently rounded versions of those shapes. Length is judged from the average tabard length and not from the end when the end comes to a point/is angled.

Tabard minimum length is at the hem of the tunic or skirt. Maximum length is 6”/15.25 cm longer than the hem of the tunic or skirt, whichever is longer.

Tabards can be longer in back than the front so long as they are following a high-low tunic hem. Should a tunic or skirt hem be calf to ankle length the tabards do not have to meet the hem so long as they are knee length or longer. Tabard length should be even on the right/left side of the body. Length is judged on the average tabard length and not from the end when the end comes to a point/is angled.

Please see the figure below, which shows some approved costumes and the allowable tabard lengths on those costumes, for examples.

tabard_length_example.jpgExamples of approved costumes, with the allowable tabard lengths for each costume. 
Red (shortest allowable), Yellow (approved length), and Blue (longest allowable)

Style Options

Traditional Style

Traditional tabards are defined as two separate pieces on the left and right shoulder. This style of tabards may end at the obi in back. These tabards should remain a consistent width throughout the length of the fabric.

These tabards are seen on most Clone Wars-era Jedi such as Anakin Skywalker, Obi Wan Kenobi, and Mace Windu.

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Vest Style Tabard

tabard-vest-example.jpg
These tabards are seen on Tiplar and Tiplee in the Clone Wars cartoon.

Vest style tabards must meet all stated rules for minimum length, but are exempt from rules about maximum length. They must still be hemmed at least a couple of inches off the ground so as not present a tripping hazard. Vest style cannot end at the obi in back.
Vest style tabards must have a clearly defined split in the front to show the inner and outer tunics both above and below the belt. A High Republic style of just one garment worn over the tunics is not allowed.

Vest style tabards may completely wrap around the body like a vest or have a split at the side. A seam down the center of the back is not allowed. Upright collars are allowed on vest style tabards and a hood may be used so long as the tabard is not leather and there is no hood on the tunics. Hood should be similar in shape/construction to that on a Jedi robe.

A vertical seam is allowed in the back.

Hybrid/Combo Style Tabard

tabard-hybrid-example.jpgThis style is best seen on a young Cal Kestis in the video game Jedi: Fallen Order.

Hydrid style tabards follow rules for vest tabards from the waist up, and rules for standard tabards from the waist down. They must have a solid back and may either completely wrap around the body as a solid piece of fabric, or have a split on the side. Below the obi, they split into two sections which subject to the length and shape restrictions of standard tabards. Like a vest tabard, they must be made of the same fabric above and below the waist.

Note that hybrid style tabards may not end at the waist in the back, as this is indistinguishable from a vest tabard ending at the waist, which is not permitted.

Scarf Style Tabards

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Scarf Style tabards involve a single piece of fabric that hangs around the neck and drops down on either side to give the appearance of a tabard in the front. This style is best seen with Tatooine Luke’s tabards in Return of the Jedi, or Agen Kolar in Attack of the Clones. The tabard is constructed similarly to a liturgical stole, and should rest smoothly around the shoulders and the back of the shoulders where they meet the neck without bunching up.

Please note that scarf tabards constructed as one straight rectangle of fabric will not rest smoothly, and will not be approved.

Apron Style Tabards

Apron style tabards have two styles. When traditional or combo style tabards shoulder pieces appear to meet under the obi and become one piece below the obi that is an apron style. An apron can also be a separate constructed piece that starts under the obi. This piece is worn with any other style of tabard in front and only with traditional or hybrid/combo style tabards in back. Shaak-Ti and Luminara Unduli from Clone Wars both have standalone apron pieces. If an applicant/member wants to drop the shoulder tabards they will need to look at the Consular/Sorcerer Standard.

Surcoats

The Surcoat can be seen on Ki-Adi Mundi and Sarrissa Jeng in the Geonosis Arena in Episode II: Attack of the Clones. A surcoat may be worn over the outer tunic for both Jedi and Sith, must have a hood, and should be closed in some capacity in the front, though no visible fastener should exist. The surcoat must be constructed so that it is capable of covering the whole torso, even if it worn partially open above the obi. Tabards must still be worn either over or under the surcoat, as the surcoat is not a replacement for either tabards or a tunic.

Surcoats may be colors from primary colors, and may have linings with colors from the secondary colors.

Surcoats function as an optional accessory, as all normal costume elements are still required.

 

Embellishments

Trim

If desired, decorative trim can be applied to the outer edges, or be slightly inset and run along the edge, of the tabards and obi, and to the hem, sleeve edge, and collar band of inner and outer tunics. Trim can also run down the center of tabards or obis. Trim must be no more than 1” (2.5cm) in width, unless it is being used on the neck band of the outer tunic, in which case it can be the entire width of the neck band. Trim must be neatly applied, and uniform in width.

There can only be one additional color of trim added in a costume, which must be one of the primary, secondary, or trim colors for the appropriate faction. Trim can also be a color which is used in another part of the costume.

Geometric Shapes

Geometric abstractions (circles, squares, straight lines that form a pattern, triangles etc) can be used within trim for both tunics and tabards.  Designs should be similar to what appears in Star Wars. Designs can be inspired by real world cultural designs, but should not mimic the design.  Celtic Knotwork, Kanji, Norse runes, or similar easily identifiable cultural designs will be rejected for being too earth-bound.  Designs should be pre-approved by the GCCs. 

While ribbon can be used for trim, it needs to be matte in appearance.  Further application methods are outlined in the other embellishments section of this document. 

This trim should still follow the same width requirements of trim and should follow color rules for the appropriate faction of the character.

Decorative Topstitching

In place of trim, decorative topstitching can be added to the same places where trim is allowed. Topstitching must be in a simple stitch pattern, such as straight stitch or zigzag stitch; any other stitch patterns should be pre-approved by the GCCs. It must be neatly done so that the stitching is uniform, straight, and an even distance from the edge of the garment.

Topstitching must follow the same color rules as trim, and cannot be done with metallic or other shiny thread.

Weathering

Weathering for Saber Guild kits should be used to show that a kit has been used in the elements in the universe of Star Wars. Weathering should be a design choice and not used to justify wear on one element of a costume, unfinished construction, or dirty and unwashed pieces. Weathering should be consistent throughout the costume; one piece should not be significantly more weathered than the rest. Fabric pieces can be frayed around the edges, showing thinning of fabric in places of high friction, or discolored from use. Leather pieces can be discolored or rough in places with high friction. All parts of the costume must still be present, and all requirements to fit still apply. Work with your LCC and the GCCs through the weathering process to ensure that your costume is not over-weathered.

Light to moderate weathering is allowed for Jedi, and more extensive weathering is allowed for Sith.

Other Embellishments

Designs on fabric should look like a Star Wars Universe design and should only be used for the tabard/obi. All designs other than those listed above should be pre-approved by the GCCs before construction begins. Please supply the Consulars with reference when adding design to your fabric. If you create your own designs on fabric, make sure your lines are clean, well defined, and that the fabric underneath the design isn’t visible. Fabric paint can be used, though it should be dark enough that it stands out, and that the design is clear. Applique is also encouraged, and embroidery will help give the design more definition and depth.

Beading, or inking may also be used to add details to the tabards. Jedi designs for stitching, embroidery, or beading should not be gaudy or flashy to show expense. Jedi costumes are modest and humble and are not traditionally extravagant (no bedazzling). Sith embellishments may be slightly more flamboyant, but are still expected to be reasonably unobtrusive. Embellishments must fit into the Star Wars universe. As such, they must not look gothic medieval, or earthbound in design. Designs are strongly recommended to be geometric and must not contain a floral pattern. No heraldry markings are permitted (i.e., Sith Sun, Jedi symbol, Imperial Cog, First Order Black Sun, or any animals).

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Examples of embellishments

Obi

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Example of an Obi under a belt.

Obis can be from the primary or secondary color charts of the appropriate faction. Obis should extend all the way around the body at or close to the natural waist with no visible fasteners. Obis can be up to 6 in (15 cm) wider than the belt (3 in/7.5cm above and below) excluding trim.

Embellishment allowed on obis are crinkles, trim, and patterns (please have LCC pre-approve pattern with GCC). Obis cut on the bias to crinkle should still be within approvable width.

Wrapped obis are allowed, so long as they have fasteners and are not mistaken for a sash.

The ends of an obi may be tapered where it fastens so long as the overall width of the obi remains even and the tapering is in the back.

Any vertical seams must be in the back or on the side.

Fabric panels used to extend the length should be added to the back so all seams are in back or on the side, whatever is least visible.

Obis are optional under Darth Maul and Imperial Knight style belts.

Belts

Basic Rules

Belts should be made of leather or hard pleather which gives the appearance of leather, and should be colored to work with the costume and the pouches on the belt.

They need to be firm, and not appear to be wavering while worn or let the edges crinkle.

Belts should have no more than 3 visible holes, or 6 if the holes are in two rows of three or three rows of two.

Jedi may have brown belts, while Sith are allowed black or red.

Metal work on all belts may be silver, antique bronze, copper, gold (bright brass), or gunmetal. All metal work on the belt must match each other.

The belt should rest at the natural waist and should rest straight and parallel the ground. It should not be worn down on the hips or skewed to one side. Belts should be able to support a lightsaber without pulling it down. Please note that many cheap vinyl belts available online are not capable of supporting a saber’s weight, so please check before submitting a costume with one of these. Belts using velcro to secure the rear of the belt closed should be reinforced with snaps or other hidden fasteners to prevent the belt from coming undone during choreography.

Original Trilogy Style Belt

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For OT style belts please make sure the width of the belt is at least 2” (5cm) wide. The belt should be made specifically to the applicant’s size or designed to allow the excess part of the strap to be hidden behind the rest of the belt. Buckles on OT style belts should either be Rectangular, Oval, or Octagonal in shape and should be proportional to the width of the belt. No food capsules are needed for original trilogy style belts

Prequel Style Belt

belt_prequel_example.pngTwo examples of a prequel style belt with a thin and wide belt.

Prequel style belts should be roughly 2-3 inches (5-7.5cm) wide, accounting for body type, and have a thinner belt running down the middle of the larger belt.

The inner (narrower) belt should have a buckle or ring serving as a fastener in the middle that appears to be metallic, and secured with two sets of metal studs to the left and right of the fastener. 

Studs should be metallic and should be rounded. No spike-like studs are allowed on Prequel style belts. 

The inner belt should appear to be continuous, and may have ends secured to the fastener using small leather keepers or metallic rivets or Chicago screws. 

Prequel style belts must have a keeper or pouch on the back to cover where the belt is secured so the ends and any fasteners are not visible. 

A minimum of four food capsules are needed and no more than twelve is allowed, and they must be in even amounts of four, six, eight, ten or twelve.

The thinner belt may be a different color than the wider belt, as long as all colors are from the primary colors for their faction..

Prequel style belts may also have one or two decorative grooves along each edge of the outer belt.

Inner belts may have one or two decorative grooves along each edge, or one central decorative groove.

These grooves must appear straight, and run parallel to the edge of the belt. All decorative grooves are permitted to be a contrasting color from the rest of the belt, provided that color is in the primary or secondary colors for their faction. No other decorative tooling is permitted.

Combo Style Belt

belt_combo_example.jpgCombo style belt example

Combo belts are allowed that combines a PT style belt with an OT style belt buckle. This is a 3 inch (7.5cm) wide belt that has an OT style buckle in the middle. The edges of the buckle should be at least 3/4ths the size of the larger belt. Luke Skywalker’s Belt from The Force Awakens is an example of this design, and is allowed for both Jedi and Sith in appropriate colors.

The same rules for contrasting inner belts, decorative grooving, and other tooling laid out for prequel style belts also apply to combo belts.

Imperial Knight Belts

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Imperial Knight Belts are permitted for both Sith and Jedi, and follow the standard color and material rules for Jedi and Sith belts.

These belts are three layers.

The buckle is unadorned metal, rectangular in shape, and is roughly the same width as the middle layer.

Imperial greeblies are not allowed for Imperial Knight style belts for costumes that fall under the addendum. The Dark Side Military/Inquisitor template allows for the use of Imperial greeblies.

Food capsules are not required for Imperial Knight style belts

Please note that, when worn, no belt ends should be visible on the widest or narrowest layers (all ends for these belts should be hidden under the keeper or buckle).

Maul Belts

belt_maul_example.png

This belt style is only permitted for Sith.

It consists of a wide base belt, which has a wider rounded section at the front of the torso, and four narrow belts that sit on top of the wide belt. The narrow belts are riveted to the wide belt, and no visible buckles are used. A keeper at the middle back hides the ends of all the belts and makes them appear continuous.

Belt Accessories

Required Accessories

The following are required minimum items based on the character type that you choose. 

Jedi

Sith

Food Capsules

For costumes requiring food capsules, a minimum of four food capsules are needed and no more than twelve is allowed, and they must be in even amounts of four, six, eight, ten or twelve. Food capsules can be in any color seen in canon, including copper, silver, gold, and gunmetal.

Belt Clips

All belts should have either a prequel style covertech clip or OT style lightsaber hanger in their belts. Sabers are not required to have the corresponding covertech wheel or D-ring. The number of clips on an applicant’s belt should not be more than the number of sabers they carry. All clips must be combat safe and not resemble items from earth cultures or other non Star-Wars intellectual property.

belt_clip_example.png

Pouches

At least one belt pouch is required for approval; two is preferred.

Allowable colors for pouches are brown for Jedi and red/black for Sith. Snaps or other metallic closures should be silver, antique bronze, copper, gold (bright brass), or gunmetal. It is preferred, but not required, that pouches are in the same shade range as the belt.

Pouches should be formed and made of thicker leather. Resin pouches may be accepted if they are constructed to appear as leather or leather-like and have a secure method of attachment to avoid safety issues (i.e., durable, well-situated clips so that they are secured to the belt at a proper height). The leather must not have animal embossing or print (such as snakeskin or eel skin). Foam, canvas, or other materials will not be approved.

Pouches with plastic clips, elastic sides, ren-faire style lacing, or open spaces in the bottom corners will not be approved.

Pouches should not look earthbound or from another genre (medieval or Ren Faire types).

Any embossing or other decorations should be minimal and should be pre-approved by the GCCs.

Approvable Pouch Examples


To clarify how these rules translate to existing pouches, examples of approvable and unapprovable pouches are included below.

pouch_example_1.jpgpouch_example_2.jpgpouch_example_3.jpgpouch_example_4.jpg

Rejected Pouches

pouch_reject_example_1.jpg

While not flat, the following two examples are poorly constructed or are made from poorly constructed materials and will not be approved. Furthermore, the set on the right does not appear leather or leather-like and has an unnatural seam that ruins its aesthetic.

pouch_reject_example_2.jpg

Handcuff pouches can look too earthbound and embossing is usually not approved for use.

pouch_reject_example_3.jpg

If you are going to look for handcuff pouches, try to find a more generic version. The two handcuff pouches below would be approved.

pouch_cuff_approvable_1.jpg

Optional Accessories

Applicants are permitted to add up to two optional belt accessories from the approved list below with local approval from their LCC. Additional items, or items not appearing on this list, must be submitted to the GCCs for approval. Please note that blasters are not approvable even as optional accessories.

Approved items include

Boots

Boots should appear to be of relatively smooth leather with no nap or animal embossing/print.

Boots must be shades of brown for Jedi and black for Sith.

Elastic should be restricted to the back or inside of the boot, and can take up to 25% of the boot’s total area. Any elastic should also match the color of the boot.

Boots should not have visible laces, logos, embellishments, or fringes. Boots should fit closely to the leg without significant ruching,

 bunching, or sagging.

Elastic can take up to 25% of the boot’s total area. The back and inside of the leg are preferred for elastic. The outside of the boot may

 only have up to 2 in/5.08 cm of elastic.

Boots should reach to a height between the base of the calf (where the muscle begins to curve) and the knee OR be 9 in/25.4 cm in height from top of heel to the top of the shaft. Whichever of these measurements is shorter is the minimum required height for boots.
The shaft should be of similar height at the front and back of the boot, though a difference of less than 1.5 inches (4 cm), similar to traditional riding boots, is permitted. There should not be any significant gaps in the tops of the boots. Fold over top boots like those worn by Mace Windu and Ki Adi Mundi may be acceptable as long as the cuff is even across the boot, though fold-over should be pre-approved by the GCCs to ensure they don’t have a “pirate-like” appearance.

Boots may have up to four straps and four simple buckles, though covering buckles with leather keepers like those seen on Obi-Wan’s boots is recommended. For safety during performances, boots with more than a two- inch (5cm) heel will not be approved. Zippers and zipper-pulls should be the same color as the boot or subdued, and may be painted to reduce visibility. Zippers are only approvable on the inner side and the back of the boot.

Any Spats or half-chaps that are used must appear to be the same color and material of the boot. They have the same requirement as the boot for zippers and elastic. Spats/half-chaps must be secured tightly to the leg and should not flap when worn. Any velcro used to secure spats should not be visible when the boot is worn.
 
A strap/elastic under the boot is permitted to hold the spat in place so long as the strap is tight to the foot and not a tripping hazard.

spats_bad_1.jpg
Example of bad spats pulling away from boot
spats_good_1.jpgspats_good_2.jpg
Examples with good spats that are attached properly.

Approvable Examples

boot_example_1.jpg boot_example_2.jpg

boot_example_3.jpg

Unapprovable Examples

These boots may be tall enough, but they are thin leather and the leather bunches.

boot_bad_1.jpg

These boots have a fold that are not even. These are pirate boots and not Sith or Jedi boots in the style of Ki- Adi Mundi or Mace Windu.

boot_bad_2.jpg

While this style of strap is acceptable on the picture below, in excess it can make for a goth look. The lifts are unsafe for choreography.

boot_bad_3.jpg

Use of Face Character Boots

Several exceptions may be made to the above boot rules in the case of boot styles worn by specific face characters.

Kylo Ren style boots are acceptable for use by both Sith and Jedi in appropriate colors.

Hero Rey boots from The Last Jedi are acceptable for use by both Sith and Jedi in appropriate colors, despite violating the “no visible laces” rule. If these are used, the

laces must match the boots in color. Any boots of this style must have the laces in the back. Laces on the sides or the front will still not be acceptable.

Maul Boots - Sith are allowed to use the same boots Darth Maul uses, or similar boots with the same embossing pattern, provided they also meet other boot guidelines with regards to height requirements, strap limits, and not being too earth-bound.

Qui Gon Boots - Qui Gon style boots are acceptable for use by both Sith and Jedi in appropriate colors and are the one exception to the “No more than 4 straps/buckles” rule for boots.

boot_face_1.jpg boot_face_2.jpg

Wrapped Boots

Boots are covered with thick layers of wraps which may cover the entire shaft of the boots, and may wrap around the foot as well. The wraps should be made of the list of approvable materials, similar to arm wraps. The color of the wraps should match the boot color or be similar to the major colors of the inner tunic, outer tunic, or upper tabards of the costume. Boot wraps may be colors from secondary colors if they are matching other colors of the costume.

Wraps may go up to the top of the boot, but may not visibly cross over the top seam of the boot (i.e. they must appear to be flush with the top of the boot and not cover any part of the leg).

Short boots such as chelsea boots with added wraps are permitted provided the wraps give the appearance of a full continuous boot that reaches at least to the base of the calf. The wraps must be secured so as not to come undone during a performance. 

For boots with heels, wraps may go around the foot of the boot, but must be snug and held securely in place to prevent any tripping hazard. Also, they must not create a grip issue along the underside (sole) of the boot. Velcro, snaps or stitching directly to the boot is recommended to secure wraps, but fastenings must not be visible. Buckles, laces or elastic.

wrap_example_1.jpg wrap_example_2.jpg

Heraldry

As a rule, heraldry markings are not permitted (Sith Sun, Jedi symbol, Imperial Cog, First Order Black Sun, or any animals).

There are specific exceptions to this general rule outlined in this document (lightsabers and specific armor styles).

All other symbols, if they are not an instantly recognizable Star Wars symbols, such as the Jedi Logo, Imperial Cog, Sith Symbol etc., should be cleared with the GCCs and will be approved on a case by case basis by the GCCs.

Lightsabers

Lightsabers should be combat ready, able to securely hold the blade style of choice of the Temple, and not easily break during choreography.

Please see your LCC and LD for suggestions on what saber brands are and are not acceptable as there are a lot on the market.

Jedi colors include various shades of the following: Blue, Green, Purple, Yellow, Amber

Pink is not an acceptable shade of purple, however.

Black is restricted to the Dark Saber and not allowed for either side.

Silver/White are not permitted for Jedi and should be used only for canon characters that wield them (Ahsoka, Imperial Knights).

Red and Blood Orange are the only colors approved for Sith unless a canon character wields another color (Revan). These colors are not allowed for Jedi.

Additional details such as leather or cloth wraps, o-rings, may be added to the saber if it keeps the Star Wars universe aesthetic.

Lightsabers may also have Jedi Order or Sith Sun symbols etched onto them.

Any other requested design should be cleared through the Global Costume Consulars, though some designs such as animals and creatures will not be permitted. Imperial Cogs should only be added to characters working as Inquisitors for the Empire.

Arm and Hand Accessories

Any hand or arm accessory can be worn on one side only, or as a pair on both sides. If they are worn on both sides, they must match each other.

Item Reference Image Material Additional Notes
Bracers (Non-Armor) arm_bracer_example.jpg Leather or Leather-Like
  • Bracers made of harder materials than leather are considered armor and must be pre-approved in the design process.
  • Cannot have any visible laces or buckles.
  • May have up to three straps; the ends of the straps must be hidden
  • Must encompass the entire forearm with no visible gap.
  • Can be closed by snaps (must be subdued), industrial Velcro, or magnets, but this closure must be hidden on the inner forearm
  • No etching or designs other than basic lines or borders will be permitted.
  • Bracers may have a flap extending over the hand, provided
  • that the wrist is still capable of full range of motion. If a hand flap is present, the bracer must be worn over some sort of
  • sleeve or wrap.
Bicep Cuffs arm_cuff_example.jpg Leather or Leather-Like
  • Completely encircle the bicep
  • May be worn singly or in pairs.
  • Same construction and materials rules as bracers
Wraps arm_wrap_example.jpg The wraps should be made of an approvable fabric (please see the fabrics section for a list of options)
  • May be worn with a tunic that is sleeved, sleeveless or has three-quarter sleeves.
  • No Under Armor or athletic elastic material will be allowed, with the exception of boxing wraps, which are allowed so long as the logo patch is removed and the Velcro fasteners are not visible.
  • All arm wraps must be secured so as to not come undone during a performance.
  • Velcro or other method of securing the wraps should be used, but not be visible. The method should be shown in a separate submission photo.
  • The color of the wraps should be complementary to the rest of the costume and should reflect colors allowed for tabards.
Armlets arm_armlet_example.jpg Should be made of an approvable
fabric (please see the fabrics section for a
list of options)
  • Similar in construction to simple bracers, but made of fabric instead of leather.
  • May be used in place of wraps.
  • Should be tailored to ensure proper fit and avoid a baggy look.
  • The color of the armlets should be complementary to the rest of the costume and should reflect colors allowed for tabards.
Gloves arm_glove_example.jpg Leather or Leather-Like
  • Gloves must be made from leather or leather-like material. No rubber gloves, suede gloves, silk or silk-like gloves, motocross gloves, cotton gloves, or workout gloves may be utilized.
  • Gloves should have no logos visible.
  • Sith gloves should generally be black, though red or gray may be used if they complement the costume. Jedi gloves should generally be brown, though alternate earth tone colors such as dark greens may be used if they complement the
    costume.
  • Gloves should be fitted to the member’s hand without excess material or bagginess, and should not impede wielding of the saber. The cuff and the hand portion of the glove should
    appear to be of the same material and should not have different finishes.
  • Fingerless gloves are permitted.
  • Gloves are permitted as suitable arm coverings for sleeveless costumes, provided that they have cuffs that come up at least to the mid forearm.
  • Zippers are allowed on gloves so long as they are on the under arm or side of the wrist or if they are concealed in some other fashion.

Optional Outerwear / Accessories

Cloaks/Robes

Cloaks (sometimes also referred to as robes) may be colors from primary colors for the appropriate faction. Cloaks should be either brushing the ground or no more than 2 inches (5cm) above the ground. As per all classic prequel saber battles, we recommend de-cloaking prior to any stage combat for safety reasons. If the applicant would prefer to fight with a cloak being worn, proof of mobility may be requested. Sleeves of the tunic should not show below the sleeve of the cloak when arms are hanging naturally by the sides. Sleeveless Anakin style robes, and Clone Wars style cloaks which are sleeveless and close with an invisible clasp at the neck or sit on the shoulders assisted with invisible attachments however, are permitted. Hood should be large, and should sit in folds on either shoulder. Hoods should not have a pointed top and should not look as though they came out of Assassin’s Creed.

Cloaks/robes should be voluminous, but should not be so large that the applicant gets “lost” in it. Witches cloaks/robes, vampire cloaks, or bathrobes are not approvable. The rule for hoods extends to hooded tunics and vest-style tabards as well.

Lighter fabrics with little to no weight are not recommended.

robe_example_1.jpg robe_example_2.jpg robe_example_3.jpg

Jedi Capes

Must be in Primary Colors for Jedi

Should be made of Medium to Heavy Weight Fabric

Length should be mid-calf to an inch off the floor

Capes/Cloaks may have hoods and the hood should resemble the hood of the Jedi robe

Capes closures can be the following

Hidden like a hook and eye, concealed snap, or magnetic
Hidden under armor
Metal or metal like clasp (Example: Count Dooku Tales of the Jedi)
Metal style buttons (Example: Hot Toys Clone Wars Jedi General Obi Wan Kenobi)

Cape closures cannot have the following

Designs from other Intellectual properties outside of Star Wars (ie Lord of the Rings, Assassin’s Creed, etc)
Designs that are easily recognizable from Earth Culture such as Viking Runes, Celtic Knotwork, Fleur De Lis, etc
Animals or Floral designs

If there is a design in question it should be shown to the Global Costume Consulars prior to construction/purchase

Sith Capes

They may be colors from the Sith primary colors. 

They should be made of approvable fabrics, can be varying lengths, and should not be closed at the neck. 

They should go over the shoulder when worn at rest.

They should be fastened to the costume in a manner that prevents it from hugging the throat during performances, or have an easy release for removal before a fight. 

Suggested fasteners include a chain such as Count Dooku or Darth Vader. Hidden fasteners such as with Kylo Ren are also allowed.

Ponchos

Ponchos are allowed, but should be used sparingly as most characters with ponchos wear them in extreme conditions.

Robes/Cloaks/Capes should be the first choice for accessorizing the costume.

Ponchos may be from the primary colors for the appropriate faction.

Designs on ponchos must be restricted to basic geometric shapes and must be in colors appropriate to the Jedi or Sith.

Ponchos are a robe/cloak/cape replacement and not an outer tunic replacement.

Cowls

Cowls, like ponchos, are permitted as a replacement for a robe/cloak/cape.

A cowl is a large, loose covering for the head and sometimes shoulders, but not the face.

A cowl does not have to be worn over the head as a hood, but must be capable of being worn in such a way. 

A cowl can have the hood as part of the construction or be more of a scarf/infinity scarf construction.

When crafting a cowl, that hood can be constructed like the hood of a robe so long as it meets fit requirements. Cowls do not extend beyond the mid back, and should be made of textured fabrics of the types used for tunics.

They must be primary colors for the appropriate faction.

Face-character specific cowls (such as Kylo Ren’s TFA cowl) may be used. Caplets are not cowls and are not currently allowed for Saber Guild.

Armor

Armor should be recognizably Star Wars themed.

Overall best approvable options would be vacuum formed ABS, like that of 501st approved Stormtrooper and Clone trooper armor.

Other acceptable materials include sintra or styrene plastics which are able to be cut and shaped by heat, cast resin, 3D printed armor (must be finished to remove print lines), and fiberglass armor. 

Worbla is a thermoplastic, which is easily shaped with a heat gun. While Worbla is approvable, it can warp in the heat. It may not be advisable in certain regions due to climates, temperatures and seasonal changes.

All armor designs, as well as total amount of armor, should be pre-approved by the GCCs before submission. Limited weathering is permitted on armor as long as it does not compromise the structural stability of the armor piece, matches the overall level of weathering on the costume, and is pre-approved by the GCCs before submission.

EVA and other types of foam are not approvable materials for armor on generic characters. However, foam will be considered by the GCCs on a case-by-case basis for low-stress armor pieces on face characters.

Clone Wars armor and Sith Inquisitor armor are exceptions to the general heraldry rule. The Jedi logo and Imperial Cog, respectively, are approved for use on these armor pieces. All other symbols should be cleared with the GCCs and will be approved on a case by case basis by the GCCs.

Straps on Armor

Visible straps attaching armor to the body are allowed in certain circumstances. Shoulder armor may have one strap per shoulder, either crossing the body diagonally, or going vertically down and under the arm to connect in the back. The strap can either connect under the plates of the armor or run on top of the plate. Chest plates may have maximum one strap connecting from one side to the other, around the body.

Straps should be made leather or leather like material and be properly fitted to the applicant so they lay smoothly across the body. Straps may have maximum one buckle per strap.

Armor should be securely attached to the applicant regardless of strap formation.

As will all armor, strapped armor should be pre-approved by GCCs before submission.

Straps may not be used with Jedi General/Clone Wars style armor, or with Jedi Temple Guard armor.

strap_example.png

Masks / Helmets

Masks or helmets are limited to a handful of options. Sith Acolyte masks and Temple Guard masks are allowed, with augmented versions of the Temple Guard mask usable for Sith. Masks created by certain species found in Star Wars are allowed to be used for that species. Masks that are able to fully mimic the appearance of an alien species are also allowed. Veils can be considered for Miraluka characters so long as they are designed to cover the eyes specifically. Masks should be worn with a hood so that any straps used to secure them in place are not visible and all masks/helmets should be worn with a balaclava from the appropriate faction's primary or secondary colors that is complementary to the costume. This does not count as part of the three color rule. Other masks or helmets found from Star Wars sources may be considered on a case by case basis.

Airsoft masks are never allowed. Soft masks that are similar to the “Ninja” style are not allowed, unless creating a character of a Species that use something similar, such as the Kage species as found in the Clone Wars.

If it is determined that you cannot safely perform in your mask/armor, you may be requested to alter the armor/mask for safety concerns.

Armor and Masks that are determined not to be safe for choreography may be designated as “Trooping only” accessories to the costume.

Breather Mask Examples
mask_breather_1.jpg mask_breather_2.jpg

mask_breather_3.jpg

 

Goggles

Goggles are permitted for generic Jedi and Sith for outdoor events only. Goggles must be themed similar to those seen in canon, such as Obi Wan Kenobi’s goggles in the Obi Wan Kenobi series, Mara Jade’s various goggles, the goggles worn by Aayla Secura in the comics, etc. Other designs may be approved on a case by case basis. Goggles may not represent or resemble those of any other IP.

Goggles may be tinted. If it is determined that you cannot safely perform in your goggles, you may be requested to alter the goggles for safety concerns.

Goggles that are determined not to be safe for choreography may be designated as “Trooping only” accessories to the costume

goggle_1.jpg goggle_2.jpg goggle_3.jpg
goggle_4.jpg goggle_5.jpg goggle_6.jpg

Makeup / Wig / Alien Features

Any facial tattoos or other makeup designs must be done using high quality stage makeup. Any wigs need to be high quality and should be in color scheme with the costume. Video footage showing that a member can properly secure their wig to avoid it flying off or becoming a hazard during choreography should be included with submission.

Any prosthetics horns/tails/etc. should be from existing races in Star Wars canon or Legends. Cross breeds (half human, half alien) are not allowed unless explicitly depicted in an official SW source (see Appropriate Sources below). Also remember - you need to be able to fight in it. Twi’lek Lekku and Togruta Montrails must have the outward appearance of being made of silicone or latex. The interior construction can be foam, vinyl, fabric, or any material which provides sufficient structure and does not interfere with the movement allowed by the shape and size of the prosthetic. Lekku and montails should follow canon examples of shape and sizing. Zabrak horns must be evenly spaced on the head, and painted to appear bone-like. They must be adhered to the head securely using appropriate stage adhesive to avoid slipping. 

Makeup only needs to be resubmitted if it is alien.

Ie. if you are changing from blue eyeliner to green or you change your hairstyle Ie from a ponytail to pigtails or hair color you do not have to resubmit. These will not count towards the % change in your costume.

Saber Guild recognizes that, regardless of media representation, trans and intersex people exist in the world and in our organization. As such, sexual dimorphism will never be enforced in approval of generic aliens. Any combination of traits shown on an alien species will be permitted, regardless of gender.

Contacts are considered to be a medical device and will never be required for approval of any costume in Saber Guild. Costumers who choose to use cosmetic contacts do so at their own risk.

Tattoos

Visible tattoos are not allowed. Tattoos must either be covered up by the costume or covered up any time you are in costume. The one exception is if a Face Character has a specific tattoo; then that specific tattoo will be allowed while you are portraying that specific face character.

If a given species has tattoos then temporary designs based on what is found in source material is allowed.

Examples of species that have tattoos include: Zabrak, Mirialan, and Pantoran.

Jewelry

We strongly recommend removal of all rings for safety concerns during performance for member safety.

An injury to the finger can cause swelling and force medical attention to remove the ring. Necklaces are not to be used in a traditional costume. Necklaces can be distracting, swing dangerously, and are generally not found in the Star Wars universe in traditional Jedi/Sith costumes. Alien headpiece jewelry can be used for canon characters (i.e., Clone Wars Ahsoka headpiece jewelry).

Appendix - Reference Material

This costume addendum and the Saber Guild costume templates are updated twice a year to include new costume elements as new Star Wars materials are released.

Members who wish to suggest an update can do so here.

Generally, for a new costume element to be added there must be three different characters from visual canon sources with that costume element. 

Visual canon sources include

The following sources cannot be used

Appendix - Trooping-Only Costumes

A costume may be designated as a Trooping-Only Costume. This restriction can be put into place by the GCCs, Membership Director, or Global Council based on several safety factors: