Costume Standards
These standards outline the requirements for approvable costumes for the Saber Guild. You must have at least one approved costume to be an active member of the club.
The Generic Standard may be used to craft your own custom Generic Jedi or Sith character but it is also the foundation for all the other standards.
When specific standards do not explicitly override the Generic Standard, those rules and guidelines will still apply.
- Generic Standard
- Requirements
- Allowable Characters
- 3-Color Rule
- Jedi Colors
- Sith Colors
- Fabrics
- Tunics
- Pants and Skirts
- Tabards
- Surcoats
- Embellishments
- Obi
- Belts
- Belt Accessories
- Boots
- Heraldry
- Lightsabers
- Arm and Hand Accessories
- Optional Outerwear / Accessories
- Appendix - Reference Material
- Appendix - Trooping-Only Costumes
- Multi-Era Templates
- High Republic Era
- Old Republic Era
- Galactic Empire Era
- Costume Submission
Generic Standard
The Generic Standard is the common base for all standards for Saber Guild costumes.
When more specific standards do not explicitly override these standards, they will be subject to these guidelines.
Requirements
Minimum requirements
Conditional Requirements
- Leggings or tights
- Required IF a skirt is worn
- Obi
- Required UNLESS a Maul belt or Imperial Knight belt is used
- Armlets OR arm wraps OR gauntlets OR gloves
- Required IF any of the following apply
- Sleeveless outer and inner tunics are worn OR
- Sleeveless outer tunic is worn with a long-sleeved inner tunic with t-shirt style hems on the sleeves OR
- ¾ sleeved outer tunic is worn
- Required IF any of the following apply
- Food capsules
- Required IF character is a Jedi AND a prequel style belt is worn
Allowable Characters
Saber Guild approves costumes of lightsaber wielding, Force-sensitive characters within the Star Wars universe. These can either be named characters found within Star Wars media (called ‘face characters’) or original characters which follow specific guidelines in order to look like characters found within Star Wars media (called ‘generics’).
Face Characters
For face characters who are Force-sensitive and who consistently wield a lightsaber, Saber Guild approves all costumes in which that character appears in visual media from the point at which they start to carry a lightsaber. This includes costumes in which the character is serving in a role other than Force user (i.e. fighter pilot), and costumes in which the character is not shown wielding a lightsaber.
For face characters who are Force-sensitive, but who do not consistently wield a lightsaber, Saber Guild approves all costumes in which the character appears in visual media wielding a lightsaber (i.e. Marvel 12 Leia, TFA Finn). We also approve costumes in which the character does not wield a lightsaber, but is serving in the role of Jedi or Sith master (i.e. ROTJ Palpatine).
If the same costume is portrayed in multiple pieces of media with different art styles, and the costume meets the criteria for approvability in one piece of media, versions of that costume from all media are approvable (i.e. Endor Leia).
The following face character costumes are not allowed, even if they meet one of the above criteria
- Costumes in which the character is in disguise
- Costumes which violate our “family friendly” policy
- Characters which cannot realistically be portrayed by a human in a costume (i.e. Yoda)
- Costumes where the sole reference for approvability comes from Lego Star Wars
Face character costumes are judged using the current standard or CRL for that costume from either the Rebel Legion or the 501st Legion, with modifications for safety in choreographed combat. If no standard or CRL exists for a face character costume, the costume is judged based off of reference images from visual media.
Costumes need enough visual references to be able to see the entire costume in order to be approvable.
Generics
For generic characters with a high degree of customization, Saber Guild approved costumes are based on this costume addendum (for basic Jedi and Sith), or based off of the costume standard templates which have been developed for Saber Guild.
For generic characters for which there is little to no customization (ie Temple Guards, Shadow Guards, Imperial Knights), costumes are judged using the current standard or CRL for that costume from either the Rebel Legion or the 501st Legion. If no standard or CRL exists, the costume is judged based off of reference images from visual media.
One-time Use Characters and Costumes
In order to expand on the types of stories that are able to be told in performances, Star Wars characters or costumes which do not meet the criteria for approval in Saber Guild can be one-time approved for a particular show. One-time use characters must adhere to the standards for that costume from the 501st Legion, the Rebel Legion, the Mandalorian Mercenaries, or the Dark Empire (for generic smugglers).
One-time show characters and Costumes must be approved on a case by case basis by the Global Council. Once approved by the Council for a specific show, they will not need to be approved for each performance.
Temples will also occasionally engage in charitable activities that encourage the inclusion of colors or accessories that are not generally approvable. A request must be sent to the Global Council, along with pictures of the intended costume change, for approval. Once those changes are approved for a specific event, they do not need to be approved again in the future for that specific event unless updated or modified. While special event one-time use costume pieces may be made from otherwise unapprovable fabrics and in otherwise unapprovable colors, they should still adhere to Saber Guild standards for construction quality.
Special event costume pieces may not include any logos.
Items in the following list are common special-event modifications, and do not need to be approved by the Global Council; instead, they are approved locally by the temple’s LCC:
● Themed head accessories (e.g. hats, headbands, flower crowns)
● Themed handheld accessories (e.g umbrellas/parasols)
● Feather Boas, leis, beads, necklaces, and scarves
● Solid, color-blocked, or ombre socks, gloves, arm or leg warmers, leg wraps, or arm wraps
● Alterations to lightsaber using colored tape or neopixel blade (e.g. candy cane striping, rainbow)
● Solid, color-blocked, or ombre tabards/obi in thematically appropriate colors
● Colored tape on armor
● Flags affixed to the costume or saber, or worn as a cape
● Solid, color-blocked, or ombre capes, cloaks, cowls, and ponchos
● Colored wigs
● Lights or glowsticks
● Glitter or other makeup in non-approvable colors. This cannot be full alien makeup.
LCCs must judge special event modifications on both quality of construction, and safety for the specific event.
3-Color Rule
The main soft goods of the costume must be no more than three colors. Main soft goods for this purpose include the following required items:
- Outer tunic (which must be primary)
- Inner tunic
- Obi
- Pants and Skirts only included if they are a secondary faction color
- Trim is not included in three color rule.
It also includes the following optional items:
- Surcoats (which must be primary)
- Cowls
- Armlets
- Boot Wraps
Allowable Colors
We have created a color document that encompasses the approvable colors for different parts of the costume for each faction. This document is meant to provide a spectrum of color and does not need to be matched exactly. No neon or electric colors will be permitted for either faction.
Primary Colors must be used for Outer Tunics, Surcoats, Cloaks/Capes/Robe, and accent colors for leather parts.
Secondary Colors can be used for tabards, obi, inner tunics, pants/skirts, and linings for outer tunics, cloaks, and surcoats. All items that can be Secondary Colors can also be a color from the Primary Colors chart. They cannot be colors from the Trim Colors chart.
Trim Colors can only be used on trim of garments. Trim on garments can also be colors from the Primary and Secondary chart of the appropriate faction.
These charts are meant to show a range of colors. Colors do not have to be an exact match. If an applicant or member is unsure if a color is a primary, secondary, or trim color please have the Local Costume Consular (LCC) check the color with the Global Costume Consulars (GCCs).
Jedi Colors
- Jedi primary colors are browns, greens, tans, khakis, and creams. These colors are commonly referred to as earth tones. No neon or electric greens will be allowed.
- Jedi secondary colors are blues, light purples, teals, and oranges. No neon colors, electric colors, or safety orange will be allowed.
- Jedi have the option of using gold/yellow for trim only. No neon or electric yellow will be allowed. Jedi can choose trim colors from the Secondary and Primary Color Charts.
Jedi Primary Colors
Jedi Secondary Colors
Jedi Trim Colors
Sith Colors
- Sith primary colors are blacks, grays, and reds/maroons/wine colors. Grays must be as dark or darker than the two lightest grays on the Sith Primary Grays chart. Primary reds/maroons/wine colors should look more red than pink or purple.
- Sith Secondary colors are dark blue (navy and darker), dark greens that are darker than Hex Color 09483D, and purples of medium to dark hue.
- Sith can use oranges and yellows for trim only. No neon or safety yellow or oranges will be permitted. Sith can also choose trim colors from the Secondary and Primary Color Charts.
Ombre colors
Ombre colors may be used for Sith.
Costume pieces that need to be primary colors (such as outer tunics) should only have ombre from the primary colors.
Costume pieces that can be secondary colors (tabards, skirts, inner tunic etc) should only have ombre from the primary or secondary colors for Sith
Sith Primary Colors
Sith Secondary Colors
Sith Trim Colors
Fabrics
The original costume design of Star Wars uses wools, raw silks, and a variety of other high-quality woven fabrics for Jedi and Sith that provide texture and depth to costumes on screen. Our costumes should strive to create the illusion of screen accuracy, to provide an immersive Star Wars experience for our audience.
- Fabrics must be opaque either on their own or with lining.
- Fabrics must be textured and/or be matte in appearance.
- Fabrics cannot have high pile (be fuzzy) like towels, polar fleece, or faux fur.
- Fabrics cannot have a high gloss or shine, such as with formal wear fabrics.
- Fabrics cannot appear plastic. Vinyl is meant to look leather-like.
The guides below are meant to assist you in picking fabrics for non-face characters, but is not a guarantee of approval. This list is not comprehensive and fabric names may vary depending upon country. Have your LCC check with the GCCs if there are questions
Common
The following fabrics are usually approvable with some exceptions and caveats.
Recommended Materials |
Weave/Type |
Linen and Linen Blends |
Hopsack, Suiting, Twill, Muslin, Upholstery-Weight (no vinyl backing) |
Silk |
Tusseh, Noile |
Cotton and Cotton Blends |
Canvas, Duck, Suiting, Osnaburg, Crinkle Gauze[1], Twill, Tapestry [2], Monkscloth [2] ,Upholstery-Weight (no vinyl backing) |
Hemp and Hemp Blends |
Muslin, Canvas |
Wool |
Twill, Suiting |
Microfiber/Polyester |
Suiting, Microsuede, Upholstery Weight, Twill |
Leather |
Suede [2][3], Garment-weight [2][3] |
Pleather/Synthetic Leather |
Not glossy. Must appear like leather. [2][3] |
[1] This must generally be lined in order to be used
[2] This is generally only approved for tabards and obi
[3] This can only be approved for an obi if it matches the tabards, and must not have animal embossing/print
Uncommon
The following fabrics have occasionally been approved, but should be checked with the GCCs before being used.
Possible Materials |
Weave/Type |
Linen and Linen Blends |
Sheeting |
Silk |
Velveteen |
Cotton and Cotton Blends |
Muslin, Corduroy, Heavy Broadcloth, Bubble Gauze |
Polyester and other Synthetics |
Microsuede, Suiting, Twill, Pleather, Corduroy, Velveteen |
Not Recommended
The following fabrics should be avoided due to known issues with the finish or do not fit with the Star Wars aesthetic.
Not Recommended |
Reasoning |
Broadcloth/Quilting Cotton |
Too Thin and usually see-through |
Taffeta/Tulle/Lining Polyester |
Too shiny and too thin |
Lycra/Spandex/Performance Poly |
Too shiny and too thin |
Sweater Knits |
No cozy sweaters for Jedi/Sith |
Satin/Sateen |
Rejected for Shine |
Please note that any fabric that looks thin and/or shiny, such as light broadcloth or thin polyesters (like those used for mass produced bagged costumes for Halloween) will be rejected. Consistently rejected fabrics include vinyl that does not look like leather, quilter’s cotton, kona cotton, flannel, light broadcloth, taffeta, velvet, sateen, dupioni, polyester poplin, and satin.
Please consults with the Global Costume Consulars on any fabric questions prior to construction or purchase.
Leather / Pleather Tabard Examples
Tunics
Outer tunics
Outer tunics may be colors from the primary colors, and may have linings with colors from the secondary colors.
The outer tunic must be long enough to at minimum cover the groin and rear, though it may be longer.
Full length tunics should not drag on the floor and should be hemmed at least a couple of inches off the ground so that they do not present a tripping hazard. Ankle length is a safe choice for choreography.
Tunic should not appear to pull too tight on either side, and should not notably bunch or pucker due to pulling.
The bottom of the “V” where the front of the tunic crosses over should fall notably above the obi. Tunic fit should be adjusted to fit the applicant’s body type.
Tunics may cross either left over right or right over left (though left over right is recommended (wearer’s left and right). However, outer tunic and inner tunic should cross the same way.
There must be no visible vertical seam down the back of the outer tunic.
Pleated sleeves are not permitted for generic Jedi or Sith.
Outer tunics may have slits up the sides or up the back for mobility. However, these slits must not expose the groin or rear, and must not split the tunic skirt into more than 2-3 sections total. These slits should go no higher than the obi.
Outer tunics may have hood if the inner tunic or tabards do not have a hood. The hood of an outer tunic should have the same appearance as a hood on a cloak/robe in shape and construction.
Outer tunics may have; full sleeves, three quarter length sleeves, or be sleeveless.
A vertical seam is allowed in the back.
Full length sleeves must reach past the wrist but not exceed the first knuckle in the hand when arms are held out to the sides at a 45 degree angle and with arms straight (no bend at the elbow). See the picture below for example.
Three- quarter length sleeves and sleeveless outer tunics must be used with either a full-sleeved inner tunic that reaches at least the wrist of the arm, or appropriate arm wraps, armlets, or bracers. These arm wraps/ armlets/ bracers can either be over the cuff of the sleeve so you do not see the end of the sleeve, or under the sleeve so long as the wrap or armlet reaches the wrist of the arm.
Examples of approved costumes, with the allowable sleeve lengths for each costume shown between the green lines.
The location of the wrist is shown with a black line. Sleeve lengths cannot extend past the first red line)
Sleeve seams should be on the underside of the arm, and not visible along the sleeve.
Shoulder seams (for sleeved tunics) or hems (for sleeveless tunics) should rest at the shoulder rather than extending down the bicep. The armscye (ie arm hole) for a sleeved tunic must be fully above the obi. It should extend no further than the mid ribcage, and must be proportional to the wearer.
Sleeveless tunics should have smaller armscyes than sleeved tunics, and cannot show undergarments or excessive skin through the armhole.
Note: many commercially available patterns for tunics have excessively large armscyes which may need to be altered, especially for sleeveless tunics.
Inner Tunics
Inner tunics may be colors from the secondary colors.
They may have one of three styles of collar: Traditional, Mandarin, and Turtleneck/Mock-Turtleneck.
They can either be full sleeved or a dickey that mimics the look.
If done as a dickey, they should give the appearance of being a full under tunic, though visible undersleeves are not necessary unless specific to a character.
Please note that band collars are not permitted.
Band Collars. This style is not approvable for inner tunics
Pleated sleeves are not permitted for generic Jedi, but are permitted for generic Sith.
Inner tunics are permitted to have hoods so long as the tabards and outer tunic do not have a hood. As with hoods on outer tunics, the appearance of the hood should be similar to that of a Jedi robe.
If using a commercially produced shirt as an inner tunic with a sleeveless outer tunic or three-quarter sleeve outer tunic, there should be no visible t-shirt style or knit style cuffs visible. This may be achieved by hand tacking the cuff under in such a way that it is not visible (making sure that the sleeves are still long enough), or by covering the cuff with gloves, bracers, arm wraps, or armlets (please see the Arm and Hand Accessories section for more details on what is approvable).
While knits are permitted for inner tunics which are commercially produced shirts, Under Armor and other athletic training turtlenecks are not allowed due to them being a high sheen fabric.
High-Low Tunics
Both outer and Inner Tunics are permitted to have high-low hems.
Tunics should be tapered in either rounded or angled way and should not simply be the back panel is the longer length.
For tunics that are of a high-low design (e.g. the hem of the back of the tunic is longer than the front) it is acceptable for the rear tabards to run to the rear hem instead of being equal length with the front tabards. It is also acceptable for them to go below the hem in accordance with length rules for tabards.
Please see the tabards section for more specific information.
Pants and Skirts
Pants
Trousers, pants, leggings, and skirts may be colors from the primary or secondary colors for the appropriate faction. Trousers/pants/leggings should be opaque, including where the fabric stretches over the knees.
Trousers should sit at the waist (so any pockets present are not visible), and be of a relaxed fit. They should not blouse out excessively over the tops of the boots when tucked in. No visible logos or patterns are allowed. Denim is not an acceptable material for pants except for canon characters, where applicable. Athletic pants with a shiny finish are not an acceptable material for pants.
Skirts
Skirts should hang below the top of the boot and are allowed to extend up to the ankle. Skirts should not drag on the floor, as this presents a tripping hazard--ankle length is a safe length for choreography. Skirts should sit at the waist, and waistline should be covered by the obi.
Skirts may have up to two slits. The slits can be either on both sides, or on the front and the back between the legs. If the slits are on the sides, they can go no higher than low hip. If the slits are in the front and/or back, they must be low enough that the rear and crotch are still completely covered.
Skirts should be made of similar materials as that of the rest of the costume. Denim is not an acceptable material for skirts. When a skirt is worn, legs must be completely covered under the skirt by leggings, tights or pants. Colors for the leggings or pants may come from the primary or secondary colors for the appropriate faction. Leggings/Tights must be at least semi opaque—no skin may be shown under the skirt. Leggings worn under a skirt may be of ordinarily unapprovable fabrics; however, they cannot be shiny (i.e. no vinyl), or have visible patterns in the texture (i.e. corduroy). Leggings must be a solid color, with no visible logos, patterns, or holes.
Hakama and Pleated Pants
Hakama or pleated pants that look like Hakama are allowed for Sith. If Hakama are used, the open areas on the side should be closed so as to not allow the under tunic or other garments to be visible.
Hakama are only allowed for Sith.
Tabards
Tabards are the fabric pieces worn over the outer tunic and under the robes. There are five types of tabards that Saber Guild uses: traditional, vest, hybrid/combo, scarf, and apron. Medieval style tabards that are fashioned like a loose-fitting sleeveless coat or cape and are seen on some High Republic Jedi are not allowed under this standard. The other High Republic style that is not allowed under this template is where the tabards form an X across the body. Tabards can overlap slightly at above the obi on the front and the back.
Tabards should have hidden fasteners to attach them to the tunics to keep them from slipping down the shoulders.
Colors
Tabards can be primary or secondary colors. They can have up to 1”/ 2.54 cm trim that can be primary/secondary/or trim colors. Geometric patterns and other embellishments should be approved with the GCCs prior to construction/purchase.
Dimensions
Tabard width should be approximately shoulder width, as defined as the length from the collar of the outer tunic to the edge of the shoulder. Tabards should end no more than 1”/ 2.54 cm centimeters before or past the shoulders.
Tabard width/size should be even on the left and the right side. The width of the tabard should be consistent throughout the garment until the ends which can end in an angle or chevron, or gently rounded versions of those shapes. Length is judged from the average tabard length and not from the end when the end comes to a point/is angled.
Tabard minimum length is at the hem of the tunic or skirt. Maximum length is 6”/15.25 cm longer than the hem of the tunic or skirt, whichever is longer.
Tabards can be longer in back than the front so long as they are following a high-low tunic hem. Should a tunic or skirt hem be calf to ankle length the tabards do not have to meet the hem so long as they are knee length or longer. Tabard length should be even on the right/left side of the body. Length is judged on the average tabard length and not from the end when the end comes to a point/is angled.
Please see the figure below, which shows some approved costumes and the allowable tabard lengths on those costumes, for examples.
Examples of approved costumes, with the allowable tabard lengths for each costume.
Red (shortest allowable), Yellow (approved length), and Blue (longest allowable)
Style Options
Traditional Style
Traditional tabards are defined as two separate pieces on the left and right shoulder. This style of tabards may end at the obi in back. These tabards should remain a consistent width throughout the length of the fabric.
These tabards are seen on most Clone Wars-era Jedi such as Anakin Skywalker, Obi Wan Kenobi, and Mace Windu.
Vest Style Tabard
These tabards are seen on Tiplar and Tiplee in the Clone Wars cartoon.
Vest style tabards must meet all stated rules for minimum length, but are exempt from rules about maximum length. They must still be hemmed at least a couple of inches off the ground so as not present a tripping hazard. Vest style cannot end at the obi in back.
Vest style tabards must have a clearly defined split in the front to show the inner and outer tunics both above and below the belt. A High Republic style of just one garment worn over the tunics is not allowed.
Vest style tabards may completely wrap around the body like a vest or have a split at the side. A seam down the center of the back is not allowed. Upright collars are allowed on vest style tabards and a hood may be used so long as the tabard is not leather and there is no hood on the tunics. Hood should be similar in shape/construction to that on a Jedi robe.
A vertical seam is allowed in the back.
Hybrid/Combo Style Tabard
This style is best seen on a young Cal Kestis in the video game Jedi: Fallen Order.
Hydrid style tabards follow rules for vest tabards from the waist up, and rules for standard tabards from the waist down. They must have a solid back and may either completely wrap around the body as a solid piece of fabric, or have a split on the side. Below the obi, they split into two sections which subject to the length and shape restrictions of standard tabards. Like a vest tabard, they must be made of the same fabric above and below the waist.
Note that hybrid style tabards may not end at the waist in the back, as this is indistinguishable from a vest tabard ending at the waist, which is not permitted.
Scarf Style Tabards
Scarf Style tabards involve a single piece of fabric that hangs around the neck and drops down on either side to give the appearance of a tabard in the front. This style is best seen with Tatooine Luke’s tabards in Return of the Jedi, or Agen Kolar in Attack of the Clones. The tabard is constructed similarly to a liturgical stole, and should rest smoothly around the shoulders and the back of the shoulders where they meet the neck without bunching up.
Please note that scarf tabards constructed as one straight rectangle of fabric will not rest smoothly, and will not be approved.
Apron Style Tabards
Apron style tabards have two styles. When traditional or combo style tabards shoulder pieces appear to meet under the obi and become one piece below the obi that is an apron style. An apron can also be a separate constructed piece that starts under the obi. This piece is worn with any other style of tabard in front and only with traditional or hybrid/combo style tabards in back. Shaak-Ti and Luminara Unduli from Clone Wars both have standalone apron pieces. If an applicant/member wants to drop the shoulder tabards they will need to look at the Consular/Sorcerer Standard.
Surcoats
The Surcoat can be seen on Ki-Adi Mundi and Sarrissa Jeng in the Geonosis Arena in Episode II: Attack of the Clones. A surcoat may be worn over the outer tunic for both Jedi and Sith, must have a hood, and should be closed in some capacity in the front, though no visible fastener should exist. The surcoat must be constructed so that it is capable of covering the whole torso, even if it worn partially open above the obi. Tabards must still be worn either over or under the surcoat, as the surcoat is not a replacement for either tabards or a tunic.
Surcoats may be colors from primary colors, and may have linings with colors from the secondary colors.
Surcoats function as an optional accessory, as all normal costume elements are still required.
Embellishments
Trim
If desired, decorative trim can be applied to the outer edges, or be slightly inset and run along the edge, of the tabards and obi, and to the hem, sleeve edge, and collar band of inner and outer tunics. Trim can also run down the center of tabards or obis. Trim must be no more than 1” (2.5cm) in width, unless it is being used on the neck band of the outer tunic, in which case it can be the entire width of the neck band. Trim must be neatly applied, and uniform in width.
There can only be one additional color of trim added in a costume, which must be one of the primary, secondary, or trim colors for the appropriate faction. Trim can also be a color which is used in another part of the costume.
Geometric Shapes
Geometric abstractions (circles, squares, straight lines that form a pattern, triangles etc) can be used within trim for both tunics and tabards. Designs should be similar to what appears in Star Wars. Designs can be inspired by real world cultural designs, but should not mimic the design. Celtic Knotwork, Kanji, Norse runes, or similar easily identifiable cultural designs will be rejected for being too earth-bound. Designs should be pre-approved by the GCCs.
While ribbon can be used for trim, it needs to be matte in appearance. Further application methods are outlined in the other embellishments section of this document.
This trim should still follow the same width requirements of trim and should follow color rules for the appropriate faction of the character.
Decorative Topstitching
In place of trim, decorative topstitching can be added to the same places where trim is allowed. Topstitching must be in a simple stitch pattern, such as straight stitch or zigzag stitch; any other stitch patterns should be pre-approved by the GCCs. It must be neatly done so that the stitching is uniform, straight, and an even distance from the edge of the garment.
Topstitching must follow the same color rules as trim, and cannot be done with metallic or other shiny thread.
Weathering
Weathering for Saber Guild kits should be used to show that a kit has been used in the elements in the universe of Star Wars. Weathering should be a design choice and not used to justify wear on one element of a costume, unfinished construction, or dirty and unwashed pieces. Weathering should be consistent throughout the costume; one piece should not be significantly more weathered than the rest. Fabric pieces can be frayed around the edges, showing thinning of fabric in places of high friction, or discolored from use. Leather pieces can be discolored or rough in places with high friction. All parts of the costume must still be present, and all requirements to fit still apply. Work with your LCC and the GCCs through the weathering process to ensure that your costume is not over-weathered.
Light to moderate weathering is allowed for Jedi, and more extensive weathering is allowed for Sith.
Other Embellishments
Designs on fabric should look like a Star Wars Universe design and should only be used for the tabard/obi. All designs other than those listed above should be pre-approved by the GCCs before construction begins. Please supply the Consulars with reference when adding design to your fabric. If you create your own designs on fabric, make sure your lines are clean, well defined, and that the fabric underneath the design isn’t visible. Fabric paint can be used, though it should be dark enough that it stands out, and that the design is clear. Applique is also encouraged, and embroidery will help give the design more definition and depth.
Beading, or inking may also be used to add details to the tabards. Jedi designs for stitching, embroidery, or beading should not be gaudy or flashy to show expense. Jedi costumes are modest and humble and are not traditionally extravagant (no bedazzling). Sith embellishments may be slightly more flamboyant, but are still expected to be reasonably unobtrusive. Embellishments must fit into the Star Wars universe. As such, they must not look gothic medieval, or earthbound in design. Designs are strongly recommended to be geometric and must not contain a floral pattern. No heraldry markings are permitted (i.e., Sith Sun, Jedi symbol, Imperial Cog, First Order Black Sun, or any animals).
Obi
Example of an Obi under a belt.
Obis can be from the primary or secondary color charts of the appropriate faction. Obis should extend all the way around the body at or close to the natural waist with no visible fasteners. Obis can be up to 6 in (15 cm) wider than the belt (3 in/7.5cm above and below) excluding trim.
Embellishment allowed on obis are crinkles, trim, and patterns (please have LCC pre-approve pattern with GCC). Obis cut on the bias to crinkle should still be within approvable width.
Wrapped obis are allowed, so long as they have fasteners and are not mistaken for a sash.
The ends of an obi may be tapered where it fastens so long as the overall width of the obi remains even and the tapering is in the back.
Any vertical seams must be in the back or on the side.
Fabric panels used to extend the length should be added to the back so all seams are in back or on the side, whatever is least visible.
Obis are optional under Darth Maul and Imperial Knight style belts.
Belts
Basic Rules
Belts should be made of leather or hard pleather which gives the appearance of leather, and should be colored to work with the costume and the pouches on the belt.
They need to be firm, and not appear to be wavering while worn or let the edges crinkle.
Belts should have no more than 3 visible holes, or 6 if the holes are in two rows of three or three rows of two.
Jedi may have brown belts, while Sith are allowed black or red.
Metal work on all belts may be silver, antique bronze, copper, gold (bright brass), or gunmetal. All metal work on the belt must match each other.
The belt should rest at the natural waist and should rest straight and parallel the ground. It should not be worn down on the hips or skewed to one side. Belts should be able to support a lightsaber without pulling it down. Please note that many cheap vinyl belts available online are not capable of supporting a saber’s weight, so please check before submitting a costume with one of these. Belts using velcro to secure the rear of the belt closed should be reinforced with snaps or other hidden fasteners to prevent the belt from coming undone during choreography.
Original Trilogy Style Belt
For OT style belts please make sure the width of the belt is at least 2” (5cm) wide. The belt should be made specifically to the applicant’s size or designed to allow the excess part of the strap to be hidden behind the rest of the belt. Buckles on OT style belts should either be Rectangular, Oval, or Octagonal in shape and should be proportional to the width of the belt. No food capsules are needed for original trilogy style belts
Prequel Style Belt
Two examples of a prequel style belt with a thin and wide belt.
Prequel style belts should be roughly 2-3 inches (5-7.5cm) wide, accounting for body type, and have a thinner belt running down the middle of the larger belt.
The inner (narrower) belt should have a buckle or ring serving as a fastener in the middle that appears to be metallic, and secured with two sets of metal studs to the left and right of the fastener.
Studs should be metallic and should be rounded. No spike-like studs are allowed on Prequel style belts.
The inner belt should appear to be continuous, and may have ends secured to the fastener using small leather keepers or metallic rivets or Chicago screws.
Prequel style belts must have a keeper or pouch on the back to cover where the belt is secured so the ends and any fasteners are not visible.
A minimum of four food capsules are needed and no more than twelve is allowed, and they must be in even amounts of four, six, eight, ten or twelve.
The thinner belt may be a different color than the wider belt, as long as all colors are from the primary colors for their faction..
Prequel style belts may also have one or two decorative grooves along each edge of the outer belt.
Inner belts may have one or two decorative grooves along each edge, or one central decorative groove.
These grooves must appear straight, and run parallel to the edge of the belt. All decorative grooves are permitted to be a contrasting color from the rest of the belt, provided that color is in the primary or secondary colors for their faction. No other decorative tooling is permitted.
Combo Style Belt
Combo style belt example
Combo belts are allowed that combines a PT style belt with an OT style belt buckle. This is a 3 inch (7.5cm) wide belt that has an OT style buckle in the middle. The edges of the buckle should be at least 3/4ths the size of the larger belt. Luke Skywalker’s Belt from The Force Awakens is an example of this design, and is allowed for both Jedi and Sith in appropriate colors.
The same rules for contrasting inner belts, decorative grooving, and other tooling laid out for prequel style belts also apply to combo belts.
Imperial Knight Belts
Imperial Knight Belts are permitted for both Sith and Jedi, and follow the standard color and material rules for Jedi and Sith belts.
These belts are three layers.
- The widest layer lays closest to the skin and goes all the way around the body. It may be either one continuous width or have a point on the bottom. The width of this layer should be proportionate to the applicant.
- The middle layer is one continuous width, narrower than the first layer, and ends in shallow points on either side of the buckle. There should be a notable gap between pointed ends of the middle layers and the buckle.
- The final layer is about one inch (2.5cm) wide, goes all the way around the body, and weaves through slots in the middle layer on either side of the buckle.
- It may be riveted to the middle layer
- A keeper is used in the back.
The buckle is unadorned metal, rectangular in shape, and is roughly the same width as the middle layer.
Imperial greeblies are not allowed for Imperial Knight style belts for costumes that fall under the addendum. The Dark Side Military/Inquisitor template allows for the use of Imperial greeblies.
Food capsules are not required for Imperial Knight style belts
Please note that, when worn, no belt ends should be visible on the widest or narrowest layers (all ends for these belts should be hidden under the keeper or buckle).
Maul Belts
This belt style is only permitted for Sith.
It consists of a wide base belt, which has a wider rounded section at the front of the torso, and four narrow belts that sit on top of the wide belt. The narrow belts are riveted to the wide belt, and no visible buckles are used. A keeper at the middle back hides the ends of all the belts and makes them appear continuous.
Belt Accessories
Required Accessories
The following are required minimum items based on the character type that you choose.
Jedi
- At least four food capsules (unless using an OT style belt)
- At least one pouch, two recommended
- One saber clip
Sith
- At least one pouch, two recommended
- One saber clip
Food Capsules
For costumes requiring food capsules, a minimum of four food capsules are needed and no more than twelve is allowed, and they must be in even amounts of four, six, eight, ten or twelve. Food capsules can be in any color seen in canon, including copper, silver, gold, and gunmetal.
Belt Clips
All belts should have either a prequel style covertech clip or OT style lightsaber hanger in their belts. Sabers are not required to have the corresponding covertech wheel or D-ring. The number of clips on an applicant’s belt should not be more than the number of sabers they carry. All clips must be combat safe and not resemble items from earth cultures or other non Star-Wars intellectual property.
Pouches
At least one belt pouch is required for approval; two is preferred.
Allowable colors for pouches are brown for Jedi and red/black for Sith. Snaps or other metallic closures should be silver, antique bronze, copper, gold (bright brass), or gunmetal. It is preferred, but not required, that pouches are in the same shade range as the belt.
Pouches should be formed and made of thicker leather. Resin pouches may be accepted if they are constructed to appear as leather or leather-like and have a secure method of attachment to avoid safety issues (i.e., durable, well-situated clips so that they are secured to the belt at a proper height). The leather must not have animal embossing or print (such as snakeskin or eel skin). Foam, canvas, or other materials will not be approved.
Pouches with plastic clips, elastic sides, ren-faire style lacing, or open spaces in the bottom corners will not be approved.
Pouches should not look earthbound or from another genre (medieval or Ren Faire types).
Any embossing or other decorations should be minimal and should be pre-approved by the GCCs.
Approvable Pouch Examples
To clarify how these rules translate to existing pouches, examples of approvable and unapprovable pouches are included below.
Rejected Pouches
While not flat, the following two examples are poorly constructed or are made from poorly constructed materials and will not be approved. Furthermore, the set on the right does not appear leather or leather-like and has an unnatural seam that ruins its aesthetic.
Handcuff pouches can look too earthbound and embossing is usually not approved for use.
If you are going to look for handcuff pouches, try to find a more generic version. The two handcuff pouches below would be approved.
Optional Accessories
Applicants are permitted to add up to two optional belt accessories from the approved list below with local approval from their LCC. Additional items, or items not appearing on this list, must be submitted to the GCCs for approval. Please note that blasters are not approvable even as optional accessories.
Approved items include
- Droid callers
- Commlinks
- Holocrons
- Extra pouches
- Prequel style rebreathers
- Extra lightsaber hilts beyond one (for single wielders) or two (for dual-wielders)
Boots
Boots should appear to be of relatively smooth leather with no nap or animal embossing/print.
Boots must be shades of brown for Jedi and black for Sith.
Elastic should be restricted to the back or inside of the boot, and can take up to 25% of the boot’s total area. Any elastic should also match the color of the boot.
Boots should not have visible laces, logos, embellishments, or fringes. Boots should fit closely to the leg without significant ruching,
bunching, or sagging.
Elastic can take up to 25% of the boot’s total area. The back and inside of the leg are preferred for elastic. The outside of the boot may
only have up to 2 in/5.08 cm of elastic.
Boots should reach to a height between the base of the calf (where the muscle begins to curve) and the knee OR be 9 in/25.4 cm in height from top of heel to the top of the shaft. Whichever of these measurements is shorter is the minimum required height for boots.
The shaft should be of similar height at the front and back of the boot, though a difference of less than 1.5 inches (4 cm), similar to traditional riding boots, is permitted. There should not be any significant gaps in the tops of the boots. Fold over top boots like those worn by Mace Windu and Ki Adi Mundi may be acceptable as long as the cuff is even across the boot, though fold-over should be pre-approved by the GCCs to ensure they don’t have a “pirate-like” appearance.
Boots may have up to four straps and four simple buckles, though covering buckles with leather keepers like those seen on Obi-Wan’s boots is recommended. For safety during performances, boots with more than a two- inch (5cm) heel will not be approved. Zippers and zipper-pulls should be the same color as the boot or subdued, and may be painted to reduce visibility. Zippers are only approvable on the inner side and the back of the boot.
Any Spats or half-chaps that are used must appear to be the same color and material of the boot. They have the same requirement as the boot for zippers and elastic. Spats/half-chaps must be secured tightly to the leg and should not flap when worn. Any velcro used to secure spats should not be visible when the boot is worn.
A strap/elastic under the boot is permitted to hold the spat in place so long as the strap is tight to the foot and not a tripping hazard.
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Approvable Examples
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Unapprovable Examples
These boots may be tall enough, but they are thin leather and the leather bunches.
These boots have a fold that are not even. These are pirate boots and not Sith or Jedi boots in the style of Ki- Adi Mundi or Mace Windu.
While this style of strap is acceptable on the picture below, in excess it can make for a goth look. The lifts are unsafe for choreography.
Use of Face Character Boots
Several exceptions may be made to the above boot rules in the case of boot styles worn by specific face characters.
Kylo Ren style boots are acceptable for use by both Sith and Jedi in appropriate colors.
Hero Rey boots from The Last Jedi are acceptable for use by both Sith and Jedi in appropriate colors, despite violating the “no visible laces” rule. If these are used, the
laces must match the boots in color. Any boots of this style must have the laces in the back. Laces on the sides or the front will still not be acceptable.
Maul Boots - Sith are allowed to use the same boots Darth Maul uses, or similar boots with the same embossing pattern, provided they also meet other boot guidelines with regards to height requirements, strap limits, and not being too earth-bound.
Qui Gon Boots - Qui Gon style boots are acceptable for use by both Sith and Jedi in appropriate colors and are the one exception to the “No more than 4 straps/buckles” rule for boots.
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Wrapped Boots
Boots are covered with thick layers of wraps which may cover the entire shaft of the boots, and may wrap around the foot as well. The wraps should be made of the list of approvable materials, similar to arm wraps. The color of the wraps should match the boot color or be similar to the major colors of the inner tunic, outer tunic, or upper tabards of the costume. Boot wraps may be colors from secondary colors if they are matching other colors of the costume.
Wraps may go up to the top of the boot, but may not visibly cross over the top seam of the boot (i.e. they must appear to be flush with the top of the boot and not cover any part of the leg).
Short boots such as chelsea boots with added wraps are permitted provided the wraps give the appearance of a full continuous boot that reaches at least to the base of the calf. The wraps must be secured so as not to come undone during a performance.
For boots with heels, wraps may go around the foot of the boot, but must be snug and held securely in place to prevent any tripping hazard. Also, they must not create a grip issue along the underside (sole) of the boot. Velcro, snaps or stitching directly to the boot is recommended to secure wraps, but fastenings must not be visible. Buckles, laces or elastic.
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Heraldry
As a rule, heraldry markings are not permitted (Sith Sun, Jedi symbol, Imperial Cog, First Order Black Sun, or any animals).
There are specific exceptions to this general rule outlined in this document (lightsabers and specific armor styles).
All other symbols, if they are not an instantly recognizable Star Wars symbols, such as the Jedi Logo, Imperial Cog, Sith Symbol etc., should be cleared with the GCCs and will be approved on a case by case basis by the GCCs.
Lightsabers
Lightsabers should be combat ready, able to securely hold the blade style of choice of the Temple, and not easily break during choreography.
Please see your LCC and LD for suggestions on what saber brands are and are not acceptable as there are a lot on the market.
Jedi colors include various shades of the following: Blue, Green, Purple, Yellow, Amber.
Pink is not an acceptable shade of purple, however.
Black is restricted to the Dark Saber and not allowed for either side.
Silver/White are not permitted for Jedi and should be used only for canon characters that wield them (Ahsoka, Imperial Knights).
Red and Blood Orange are the only colors approved for Sith unless a canon character wields another color (Revan). These colors are not allowed for Jedi.
Additional details such as leather or cloth wraps, o-rings, may be added to the saber if it keeps the Star Wars universe aesthetic.
Lightsabers may also have Jedi Order or Sith Sun symbols etched onto them.
Any other requested design should be cleared through the Global Costume Consulars, though some designs such as animals and creatures will not be permitted. Imperial Cogs should only be added to characters working as Inquisitors for the Empire.
Arm and Hand Accessories
Any hand or arm accessory can be worn on one side only, or as a pair on both sides. If they are worn on both sides, they must match each other.
Optional Outerwear / Accessories
Cloaks/Robes
Cloaks (sometimes also referred to as robes) may be colors from primary colors for the appropriate faction. Cloaks should be either brushing the ground or no more than 2 inches (5cm) above the ground. As per all classic prequel saber battles, we recommend de-cloaking prior to any stage combat for safety reasons. If the applicant would prefer to fight with a cloak being worn, proof of mobility may be requested. Sleeves of the tunic should not show below the sleeve of the cloak when arms are hanging naturally by the sides. Sleeveless Anakin style robes, and Clone Wars style cloaks which are sleeveless and close with an invisible clasp at the neck or sit on the shoulders assisted with invisible attachments however, are permitted. Hood should be large, and should sit in folds on either shoulder. Hoods should not have a pointed top and should not look as though they came out of Assassin’s Creed.
Cloaks/robes should be voluminous, but should not be so large that the applicant gets “lost” in it. Witches cloaks/robes, vampire cloaks, or bathrobes are not approvable. The rule for hoods extends to hooded tunics and vest-style tabards as well.
Recommended fabrics are those that are heavier weight and made out of natural fiber.
Lighter fabrics with little to no weight are not recommended.
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Jedi Capes
Capes closures can be the following
Designs from other Intellectual properties outside of Star Wars (ie Lord of the Rings, Assassin’s Creed, etc)
Animals or Floral designs
If there is a design in question it should be shown to the Global Costume Consulars prior to construction/purchase
Sith Capes
They may be colors from the Sith primary colors.
They should be made of approvable fabrics, can be varying lengths, and should not be closed at the neck.
They should go over the shoulder when worn at rest.
They should be fastened to the costume in a manner that prevents it from hugging the throat during performances, or have an easy release for removal before a fight.
Suggested fasteners include a chain such as Count Dooku or Darth Vader. Hidden fasteners such as with Kylo Ren are also allowed.
Ponchos
Ponchos are allowed, but should be used sparingly as most characters with ponchos wear them in extreme conditions.
Robes/Cloaks/Capes should be the first choice for accessorizing the costume.
Ponchos may be from the primary colors for the appropriate faction.
Designs on ponchos must be restricted to basic geometric shapes and must be in colors appropriate to the Jedi or Sith.
Ponchos are a robe/cloak/cape replacement and not an outer tunic replacement.
Cowls
Cowls, like ponchos, are permitted as a replacement for a robe/cloak/cape.
A cowl is a large, loose covering for the head and sometimes shoulders, but not the face.
A cowl does not have to be worn over the head as a hood, but must be capable of being worn in such a way.
A cowl can have the hood as part of the construction or be more of a scarf/infinity scarf construction.
When crafting a cowl, that hood can be constructed like the hood of a robe so long as it meets fit requirements. Cowls do not extend beyond the mid back, and should be made of textured fabrics of the types used for tunics.
They must be primary colors for the appropriate faction.
Face-character specific cowls (such as Kylo Ren’s TFA cowl) may be used. Caplets are not cowls and are not currently allowed for Saber Guild.
Armor
Armor should be recognizably Star Wars themed.
Overall best approvable options would be vacuum formed ABS, like that of 501st approved Stormtrooper and Clone trooper armor.
Other acceptable materials include sintra or styrene plastics which are able to be cut and shaped by heat, cast resin, 3D printed armor (must be finished to remove print lines), and fiberglass armor.
Worbla is a thermoplastic, which is easily shaped with a heat gun. While Worbla is approvable, it can warp in the heat. It may not be advisable in certain regions due to climates, temperatures and seasonal changes.
All armor designs, as well as total amount of armor, should be pre-approved by the GCCs before submission. Limited weathering is permitted on armor as long as it does not compromise the structural stability of the armor piece, matches the overall level of weathering on the costume, and is pre-approved by the GCCs before submission.
EVA and other types of foam are not approvable materials for armor on generic characters. However, foam will be considered by the GCCs on a case-by-case basis for low-stress armor pieces on face characters.
Clone Wars armor and Sith Inquisitor armor are exceptions to the general heraldry rule. The Jedi logo and Imperial Cog, respectively, are approved for use on these armor pieces. All other symbols should be cleared with the GCCs and will be approved on a case by case basis by the GCCs.
Straps on Armor
Visible straps attaching armor to the body are allowed in certain circumstances. Shoulder armor may have one strap per shoulder, either crossing the body diagonally, or going vertically down and under the arm to connect in the back. The strap can either connect under the plates of the armor or run on top of the plate. Chest plates may have maximum one strap connecting from one side to the other, around the body.
Straps should be made leather or leather like material and be properly fitted to the applicant so they lay smoothly across the body. Straps may have maximum one buckle per strap.
Armor should be securely attached to the applicant regardless of strap formation.
As will all armor, strapped armor should be pre-approved by GCCs before submission.
Straps may not be used with Jedi General/Clone Wars style armor, or with Jedi Temple Guard armor.
Masks / Helmets
Masks or helmets are limited to a handful of options. Sith Acolyte masks and Temple Guard masks are allowed, with augmented versions of the Temple Guard mask usable for Sith. Masks created by certain species found in Star Wars are allowed to be used for that species. Masks that are able to fully mimic the appearance of an alien species are also allowed. Veils can be considered for Miraluka characters so long as they are designed to cover the eyes specifically. Masks should be worn with a hood so that any straps used to secure them in place are not visible and all masks/helmets should be worn with a balaclava from the appropriate faction's primary or secondary colors that is complementary to the costume. This does not count as part of the three color rule. Other masks or helmets found from Star Wars sources may be considered on a case by case basis.
Airsoft masks are never allowed. Soft masks that are similar to the “Ninja” style are not allowed, unless creating a character of a Species that use something similar, such as the Kage species as found in the Clone Wars.
If it is determined that you cannot safely perform in your mask/armor, you may be requested to alter the armor/mask for safety concerns.
Armor and Masks that are determined not to be safe for choreography may be designated as “Trooping only” accessories to the costume.
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Goggles
Goggles are permitted for generic Jedi and Sith for outdoor events only. Goggles must be themed similar to those seen in canon, such as Obi Wan Kenobi’s goggles in the Obi Wan Kenobi series, Mara Jade’s various goggles, the goggles worn by Aayla Secura in the comics, etc. Other designs may be approved on a case by case basis. Goggles may not represent or resemble those of any other IP.
Goggles may be tinted. If it is determined that you cannot safely perform in your goggles, you may be requested to alter the goggles for safety concerns.
Goggles that are determined not to be safe for choreography may be designated as “Trooping only” accessories to the costume
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Makeup / Wig / Alien Features
Any facial tattoos or other makeup designs must be done using high quality stage makeup. Any wigs need to be high quality and should be in color scheme with the costume. Video footage showing that a member can properly secure their wig to avoid it flying off or becoming a hazard during choreography should be included with submission.
Any prosthetics horns/tails/etc. should be from existing races in Star Wars canon or Legends. Cross breeds (half human, half alien) are not allowed unless explicitly depicted in an official SW source (see Appropriate Sources below). Also remember - you need to be able to fight in it. Twi’lek Lekku and Togruta Montrails must have the outward appearance of being made of silicone or latex. The interior construction can be foam, vinyl, fabric, or any material which provides sufficient structure and does not interfere with the movement allowed by the shape and size of the prosthetic. Lekku and montails should follow canon examples of shape and sizing. Zabrak horns must be evenly spaced on the head, and painted to appear bone-like. They must be adhered to the head securely using appropriate stage adhesive to avoid slipping.
Makeup only needs to be resubmitted if it is alien.
Ie. if you are changing from blue eyeliner to green or you change your hairstyle Ie from a ponytail to pigtails or hair color you do not have to resubmit. These will not count towards the % change in your costume.
Saber Guild recognizes that, regardless of media representation, trans and intersex people exist in the world and in our organization. As such, sexual dimorphism will never be enforced in approval of generic aliens. Any combination of traits shown on an alien species will be permitted, regardless of gender.
Contacts are considered to be a medical device and will never be required for approval of any costume in Saber Guild. Costumers who choose to use cosmetic contacts do so at their own risk.
Tattoos
Visible tattoos are not allowed. Tattoos must either be covered up by the costume or covered up any time you are in costume. The one exception is if a Face Character has a specific tattoo; then that specific tattoo will be allowed while you are portraying that specific face character.
If a given species has tattoos then temporary designs based on what is found in source material is allowed.
Examples of species that have tattoos include: Zabrak, Mirialan, and Pantoran.
Jewelry
We strongly recommend removal of all rings for safety concerns during performance for member safety.
An injury to the finger can cause swelling and force medical attention to remove the ring. Necklaces are not to be used in a traditional costume. Necklaces can be distracting, swing dangerously, and are generally not found in the Star Wars universe in traditional Jedi/Sith costumes. Alien headpiece jewelry can be used for canon characters (i.e., Clone Wars Ahsoka headpiece jewelry).
Appendix - Reference Material
This costume addendum and the Saber Guild costume templates are updated twice a year to include new costume elements as new Star Wars materials are released.
Members who wish to suggest an update can do so here.
Generally, for a new costume element to be added there must be three different characters from visual canon sources with that costume element.
Visual canon sources include
- Movies
- TV series
- Comic books (including Legends)
- Video game face characters
The following sources cannot be used
- Customizable video game characters
- Fan Art
Appendix - Trooping-Only Costumes
A costume may be designated as a Trooping-Only Costume. This restriction can be put into place by the GCCs, Membership Director, or Global Council based on several safety factors:
- Costume is determined to be restrictive in movement
- Costume is determined to have limited vision
- Costume is determined to have a hindrance to safely weld a saber
Multi-Era Templates
The standards here transcend individual eras so are grouped here for lack of a better place.
Archivist / Antiquarian
Requirements
- Outer Tunic
- Inner Tunic
- Skirt
- Leggings or Tights
- Tabards
- Obi
- Boots
- Lightsaber
Optional Requirements
- Belt Accessories (Up to one each)
- Large unstructured drawstring pouch
- Holocron
- Librarians Tool Set (like Jocasta Nu)
- Covertech wheel or hook for lightsaber
Required Items
Outer Tunic
Archivists (Jedi) and Antiquarians (Sith) may use any outer tunic approved for their faction under Generic Standard :: Tunics.
Outer tunics may either be worn over the skirt, or tucked into the skirt.
The outer tunic and skirt may be constructed as one garment, provided that this gives the appearance of a tunic tucked into a skirt.
Inner Tunic
This template may use any inner tunic approved for their faction under Generic Standard :: Tunics.
Archivists and Antiquarians may also opt instead for a high, round-necked or boat-necked inner tunic.
If this optional inner tunic type is used, the shirt inner tunic must be clearly visible above the neckline of the tunic in front. While this optional inner tunic type may be a knit material (e.g.: jersey), it must not have standard t-shirt style finishing on the neckline (shirt neck band).
Blind hemming or a bound edge are recommended for the collar of this optional inner tunic type.
All color rules from the Generic Standard for your chosen faction apply. [ Jedi Colors | Sith Colors ]
Skirt
Skirts should be flowy and should allow for freedom of movement.
They should extend down to at least the ankle, and should not drag along the ground for safety reasons.
All other rules in regards to fit, cut, and color of skirts from the Generic Standard :: Skirts apply
Tabards and Obi
All rules of style, cut, fit, length, and color for tabards and obi in the Generic Standard :: [ Tabards | Obi ] apply to this template.
Tabards and obi should be patterned in a geometric pattern inspired by the “Ansata” patterns seen on face characters like Jocasta Nu and Atris.
Ansata patterns vary somewhat in canon, but features include
- geometric shapes
- straight lines
- limited use of circles and spirals
- patterns applied with uniform thin lines darker than the base fabric.
Canon Ansata pattern examples
- (1) Jocasta Nu, comic;
- (2) Jocasta Nu, live action
- (3) Jocasta Nu, animated
- (4) Tionne Solusar
- (5) Atris, concept art
- (6) Atris, game
The application of these ansata-inspired patterns should follow all guidelines for quality and application method from Generic Standard :: Embellishments.
Unless one of the canonical Ansata patterns is being replicated exactly, all patterns should be sent to the Global Costume Consulars in advance for pre-approval.
Belt
No visible belt is worn with this template.
Hanging belt accessories or sabers must not notably deform or scrunch the obi.
Optional Belt Accessories
Because no visible belt is worn with this template, applicants are limited in the belt accessories permitted.
All optional belt accessories should be secured from underneath the obi with leather-like or suede-like straps in a color approvable for leatherwork in the applicant’s faction.
Applicants are not required to have any of these items, but may have up to one of each of the following:
- Large unstructured drawstring pouch made from leather-like or suede-like material in a color approvable for pouches for the applicant’s faction
- Holocron
- Set of “Librarians Tools” of style used by Jocasta Nu
- Covertech wheel or hook for saber suspension
Boots
All rules in regards to boots apply from Generic Standards :: Boots
Lightsaber
Applicants are required to have a saber for this template.
All saber requirements apply from Generic Standards :: Lightsaber
Consular / Sorcerer
Requirements
- Fitted top OR outer tunic
- Obi
- Apron Tabard
- Skirt
- Leggings or Tights
- Belt
- Pouch
- Saber Clip
- Boots
- Lightsaber
Conditional Requirements
The following items are required under certain conditions.
- Inner Tunic
- If outer tunic is worn instead of a Fitted Top
- Food Capsules
- Required if making a Jedi with a Prequel style belt
- Choose from the following [ Armlets | Arm Wraps | Gauntlets | Gloves ]
- Required if any of the following apply
- sleeveless outer and inner tunics are worn OR
- sleeveless outer tunic is worn with a long sleeved inner tunic with t-shirt style hems on the sleeves OR
- a fitted shirt with t-shirt sleeves is worn OR
- ¾ sleeved outer tunic is worn
- Required if any of the following apply
Required Items
Top Choices
Consulars/Sorcerers may have one of two styles of tops: a traditional outer tunic or a Star Wars inspired shirt.
- Both may be tucked into the skirt or extend under the obi and over the skirt.
- Both shirt and tunic options must be in primary colors for the faction
- Both shirt and tunic options can drop the obi if utilizing a belt style that does not require an obi.
- Both shirt and tunic options can be sleeveless, three quarter sleeve, or full length. If sleeveless or three-quarter length arm wraps/gloves/or similar must be used as per the addendum
- Shirts if not tucked into the skirt should extend no longer than mid-thigh.
- Shirts should be high necked and fitted to the body.
- Shirts cannot be plain long sleeved turtlenecks.
Shirts must have some sort of fabric detailing or have a panel in the front of the shirt that contains the following detailing:
- Raised geometric designs in the fabric through knit or embroidery type detailing
- Pin-tucks, pleats, and similar
- Shirt design approval should be obtained prior to construction.
Traditional tunics follow current Generic Standard :: Tunic requirements.
Star Wars inspired long sleeved shirts must be from the primary pantones of the appropriate faction. See Generic Standard [ Jedi Colors | Sith Colors ].
All designs must be approved by the Global Costume Consulars in advance of submission.
Examples
Under Tunic
If using an outer tunic there must be an undertunic that follows the 'inner tunic' requirements from Generic Standard :: Tunic. This includes either a sleeveless style or long sleeved under tunic with a traditional, mandarin, or mock turtleneck collar
If using a fitted top, the undertunic is omitted.
Gloves, Arms Wraps, Bracers
If using a standard tunic that is sleeveless, the member must wear either a set of gloves, arm wraps, or bracers per Generic Standard :: Arm and Hand Accessories.
All shirt sleeve cuffs must not have t-shirt style or knit style cuffs.
If using a mock turtleneck or tight sleeved top, the member must wear either gloves, arm wraps, or bracers to cover up the cuff.
If a top is used that has a jacket like cuff, no gloves, arm wraps, or bracers are required.
Obi
This template follows all current requirements from Generic Standard :: Obi
Belt
Consulars and Sorcerers may have any belt allowable from their faction described in Generic Standard :: Belts .
These belts must have all the same belt accessories that are required for the belt style and faction.
Darth Maul and Imperial Knight style belts cannot omit the obi, as it is needed to attach the apron tabard
They may also create custom belts inspired by Asajj Ventress, Luminara Unduli, and other canonical sorcerer and consular characters.
Custom belts are not required to have belt accessories.
All custom belt designs must be approved by the Global Costume Consulars in advance of submission.
Tabard
Consulars have a single tabard that extends down the front of the skirt.
The tabard must fit the following requirements
- Extend to at least the mid-calf
- Between 6 to 9 inches wide
- It can be made out of leather, leather-like material, or thick textured fabric
- Appliques may be added to the tabard
Designs on the apron tabard do not have to follow the three color rule. Any number of primary colors can be used. Any number of secondary colors can be used so long as they are all in the same color family (all blues, all purples, etc).
Designs must be approved by the Global Costume Consulars in advance of submission.
Skirt
- Skirts should be flowy and allow for freedom of movement.
- They must extend down to at least the ankle, but should not drag along the ground for safety reasons.
- Skirts may be Straight, A-Line, Circle and a Half, or Pleated.
- They must be of a single color, from either the primary or secondary pantones for the appropriate faction.
See Generic Standard [ Jedi Colors | Sith Colors ]
Boots
This template follows all current requirements from Generic Standard :: Boots
High Republic Era
Temple Uniform
High Republic formal temple uniforms are worn by Jedi in the High Republic era for formal occasions where combat is not expected.
They are generally clean, luxurious, and highly ornamental.
Requirements
The following minimum items are required for approval:
- Outer tunic
- Inner tunic OR midcoat
- Tabards
- Obi OR sash
- Trousers OR skirt
- Belt
- Boots
- Lightsaber
These items are also required in certain conditions:
- Leggings or tights
- Required IF a skirt is worn
Colors
All items that are not made of leather must be shades of white, cream, or gold. All fabrics should be unpatterned and appear as solid colors. While rich golds are permitted, yellows and oranges may be too bright. Leather/ leather-like goods must be shades of brown or gold, and may have gold metallic trim.
FOR PADAWANS ONLY: sashes may be bright blue or green in shade that match references.
Materials
Fabrics of the high republic formal uniforms are generally more luxurious than those of other types of Jedi. They still have rich textures, but may in some cases have a higher sheen. As such, some fabrics that are normally permitted for Jedi will not be permitted for High Republic Formal Temple uniforms, and while some fabrics that are NOT normally permitted for Jedi are appropriate.
Permitted Fabrics
silk dupioni, silk twill, silk matka, matte silk taffeta, wool crepe (single and double), fine linen
Possibly Permitted
These fabrics may be permitted but should be reviewed by GCCs before use
Raime, coarse linen, silk noil, synthetic dupioni, synthetic twill, cotton suiting, wool suiting, wool or synthetic melton (for cloaks only), silk or synthetic georgette or crepe.
Disallowed Fabrics
Smooth satins including habutais, velvets, velveteens, most other cottons (including cotton gauze and osnaburg), leather for items other than boots/belts/belt accessories, any other fabrics referenced in the main addendum as being unapprovable
Belts, pouches, saber holsters, and boots must be leather or leather-like.
Required Items
High Republic Temple uniforms must at minimum have an outer tunic, an inner tunic OR a midcoat, tabards, an obi OR sash, a belt, and boots.
Outer Tunic
Outer tunics are worn over inner tunics and pants/skirts, and under all other layers.
Outer tunics follow all construction and and rules from the main addendum, except for the following:
– Tunic skirts may be slit up to just below the obi as long as a skirt is worn underneath
– Tunic skirts may have no visible wrapping below the belt and instead be a solid section, though this is not required
– Outer tunics may not be shorter than inner tunics
– Outer tunics may not have sleeves that are tapered inward to the wrist, and may have sleeves that are wider than those of tunics approved under the main addendum.
– Outer tunics may have metallic trim, braid, or piping (though they may not have any other ornamentation)
– Outer tunics may have visible vertical darts to achieve a tailored shape.
– Outer tunic hems may come to a point in the front and back.
– If a midcoat is worn instead of an inner tunic, the outer tunic may not be sleeveless.
– If the outer tunic sleeves are ¾ length, then either armlets must be worn, or else the inner tunic must have full length fitted sleeves.
Outer tunic must be cream or white rather than gold. Tunic may be lined in a contrasting color within the gold/white/cream color palette.
Inner Tunic
Formal temple uniforms must have either inner tunics OR midcoats, though they may have both if desired. Inner tunics, if worn, follow all construction and fit rules from the main addendum, except:
– They may not be longer than the outer tunic in the skirt area.
– If a sleeveless outer tunic is worn, inner tunics must have sleeves. Those sleeves may be wider than those of tunics approved under the main addendum, and may not taper inward to the wrist.
– If a sleeveless outer tunic is worn and the inner tunic sleeves are ¾ length, armlets must be worn (see optional items).
Midcoat
Formal temple uniforms must have either inner tunics OR midcoats, though they may have both if desired. Midcoats are worn over the outer tunic and under the obi and tabards. They should slip on over the head and may be visible above the tabards at the neck. They can either have a v neck or a wrapped neckline like a standard tunic. They can either be closed at the sides or fully open, though they should at minimum be wider than the tabards at most visible points.
They may extend up to 2 inches beyond the shoulder, so as to ensure their visibility under tabards. Midcoats may be as short as lower hip length and as long as 1-2 inches longer than the tabards, provided that they are at least an inch off the ground. Midcoats may have any of the following ornamentation in cream or gold: piping along edges, trim along edges, simple geometric ornamentation in the corners. They should have no other ornamentation beyond that.
Tabards
Two types of tabards are permitted for the formal high republic uniforms: Y tabards, and medieval tabards. These are both unique to the High Republic, and may not be used for any other era.
Both types may have ends that are either chevron shaped or rectangular. They should be at least knee length, and may extend to the midcalf. They should not extend more than an inch beyond the shoulder.
High republic tabards must have heraldic designs and ornamentation in the white/cream/gold color palate. These designs must be symmetrical. It is recommended that these designs be at least somewhat contrasting within that color palate. Designs may be implemented as combinations of applique, machine or hand embroidery, vinyl transfer, piping or soutache, or stenciled fabric paint, provided that the technique used is neat and regular in appearance.
Symbols used must either appear on existing High Republic Jedi uniforms, or must be pre- approved by the GCCs. It is strongly recommended that full tabard designs be pre-approved before construction begins.
All tabard types are permitted, though not required, to have a standing collar which is open in front. They should have no visible closures, and must be open on the sides. They should also have no visible seams other than collar seams, though hidden seams at the waist are permitted as long as they are covered by the obi.
Medieval Tabards
Medieval tabards are a single piece front and back. They should have an opening for the head that is either v-neck, square, or shallow round. Medieval tabards may taper somewhat in the body, but should still cover most of the chest. They may also taper back out somewhat below the obi.
Y Tabards
Pants of Skirt
Pants and skirts follow all rules of construction and fit from the main addendum, though they are limited to the gold/cream/white color palate of the High Republic. Pants and skirts should be a solid color and have no trim or ornamentation.
Obi or Sash
Obis or sashes are worn over the tabards and under the belt. Knight and master character must have an obi, while Padawan characters must have sashes. Obis and sashes are never worn together.
Obi
Obis follow all rules of fit and construction from the main addendum.
Sash
Padawan characters may choose to wear a sash instead of an obi. Sashes should fully circle the waist and be visible above and below the belt, and have a long tail that hangs down to the knee at the front or on the right side. They should have no ornamentation, and appear to be made from a single piece of fabric. Sashes should not be stiff and should drape freely on the hanging end.
Belt
High republic belts are brown leather with metal accents and gold buckles. Like belts from the main addendum, they must appear continuous. They can feature ornamentation in the form of metallic trim and metallic studs or loops in gold or silver. Buckles may be plan geometric plates, geometric plates embossed or stamped with designs reminiscent of the heraldry on tabards, or be novel shapes based on said heraldry. The leather of belts is not embossed with patterns or heraldry.
Two general styles may be made without pre-approval: Original Trilogy, or Prequel
Original Trilogy Based Belt
These belts feature a single strip of leather at least 1 inch wide and no wider than 2.5 inches, with a single large buckle in the middle front. Like original trilogy belts, they do not feature excessive holes or large keepers. They may feature metallic bands or rings to attach the leather to the buckle.
Prequel Based Belt
Prequel based belts feature the classic two-layer construction with a wider belt and a narrower belt.. The wider belt should be between 2 and 3 inches. The narrow belt end ends at a buckle in the middle front, and the wider belt ends at the back with ends hidden by a keeper. The ends of the narrow belt may be tapered to where they meet the buckle.
Other novel belt designs are also permitted, but must be pre-approved by the GCCs.
Boots
Boots follow all rules of construction and fit from the main addendum, except for the following:
– Wraps may not be used in lieu of properly fitted leather/leather-like boots
Saber
Sabers follow all rules from the main addendum.
High republic features such as gold ornamentation are permitted but not required.
For Padawan characters using a sash rather than an obi, it is recommended (but not required) that the saber color match the sash color.
Optional Items
High Republic Temple Uniforms may have any or all of the following optional items. Please note that no other optional items from the main addendum are permitted.
Cloak, Cape, or Robe
Capes, cloaks, and robes follow all rules of fit and construction from the main addendum EXCEPT
– They may end at calf or ankle length and instead of ending a couple of inches off the ground
– They may be lined in contrasting fabric within the gold/white/cream color palate
– They may feature metallic trim, piping, or braid, though other types of patterns are not permitted.
– They may fasten with gold toned brooches and/or chains. Other types of visible fasteners may also be permitted if canon references from the High Republic are provided. If brooches are used, then the jewelry standards below apply.
– Capes and cloaks may fasten asymmetrically
– Capes and cloaks may have an added capelet layer in the shoulder area. If this layer is included it should be the same color as the rest of the cape or cloak.
– Robes may have ¾ length sleeves.
Saber Holster
Saber holsters hang from the belt. They are made of leather or leather-like material with metal accents, and should functionally suspend a saber hilt when it has no blade attached. All saber holsters should either replicate an existing design from the high republic or be pre-approved by the GCCs.
Belt Pouch
Pouches follow all rules of construction and ornamentation from the main addendum, except for the following:
– Pouches may feature gold metallic trim
Jewelry
High republic Jedi may have subdued jewelry in the form of brooches, tiaras, cloak chains, and/or earrings. All jewelry should be gold tone, and may feature subtle gemstones. Jewelry designs should either be simple geometric shapes, or based on existing Jedi symbols in the high republic. All jewelry designs must be pre-approved by the GCCs.
Armlets
Armlets follow all rules of fit and construction from the main addendum. They may feature metallic trim, piping, or braid, but should have no other ornamentation.
Mission Uniform
High Republic mission outfits were worn by the Jedi during the High Republic era when they go into the galaxy and expect action. The colors are browns of varying shades for the outer tunic, white for the under tunics, and a variety of browns for tabards and obi.
Colors
All items not made of leather or metal share similar color schemes of brown and white/cream across mission outfits except where otherwise stated. Tabards should be a medium brown to slightly reddish brown. Outer tunics should be a darker shade of brown than the tabards, and can border on dark enough to appear almost black. Cap sleeves on the outer tunic should be the same color as the outer tunic. Shoulder pads should be the same color and material as the outer tunic if both are in the same costume. Pants/skirts should be white, cream, light to medium brown, golden brown or golden.
For Padawans only: Sashes are recommended to (But not required)match the color of your lightsaber blade.
Materials
Materials used should be durable since Jedi get into trouble when wearing these uniforms. Boots should be leather or leather like, as should gloves. All clothing parts should be of a durable material of medium to heavy weight and not be see-thru in any capacity. Materials used should not have additional patterns and patterned textures as concepts show a lack of excessive decoration.
Recommended Fabrics
Heavier, durable textured fabrics such as cotton twill, medium to heavy linens, duck cloth, wool suiting or melton wool, raw silk, microfiber, or other similar fabrics.
Disallowed Fabrics
Anything thin enough to be see-thru, shiny, has a sheen, or has a raised pattern. No quilting cotton, cotton sateen or sheer linens.
Required Items
Jedi mission outfits must have at minimum an outer tunic, an inner tunic, bracers, tabards, an obi or padawan sash, a Jedi belt with one pouch and a lightsaber clip, pants or a skirt, and boots.
Outer Tunic
Outer tunics are worn over the outer tunic and pants, but under tabards, obi and belt. The outer tunic should be a darker shade of brown than the tabards, and can border on dark enough to appear almost black. Any cap sleeves on the outer tunic should be the same color as the outer tunic. Shoulder pads should also be the same color and material as the outer tunic.
There are two common outer tunic styles found in concept and official art: Crossover and Surcoat. The Crossover outer tunic is the standard crossover-style tunic seen across eras for Jedi, just made of more durable materials. The Surcoat outer tunic can be either a plain or segmented tunic with no visible front or back opening that typically has a mandarin collar. Segmented outer tunics may have between 3-5 segmented sections that can be on the front section only. outer tunics are darker than tabards. They can range from darkish-medium brown to dark brown outer tunics follow all rules of main addendum with the following exceptions:
● outer tunics must be long enough to cover the crotch/backside
● outer tunics are either sleeveless, or have short single layer cap sleeves that extend less than 2 inches from the shoulder. Cap sleeves must be stiff and may be rounded or come to a central point.
● outer tunics may also have stylized cap sleeves in no more than two layers that extend to the middle of the bicep.
● outer tunics may have metallic trim, braid, or piping (though they may not have any other ornamentation)
● outer tunics may have visible vertical darts to achieve a tailored shape.
● outer tunic hems may come to a point in the front and back.
Inner Tunic
Inner tunics in the High Republic era are white. They are all long sleeved and should be tucked into the pants or skirt. They share the cross-over design of the standard Jedi over tunic. When worn with a standard cross-over outer tunic, the inner tunic’s collar should be visible. When worn with a segmented outer tunic, then only the sleeves need to be visible.
Tabards
Tabards for the High Republic are a way of individualization for the Jedi. Across concept art, book covers, and comics there is a huge variety in styles of High Republic era tabards. Generally the tabards are made of fabric, but can be leather or leather-like material. In the case that the tabards are constructed of leather or leather-like material, the obi does not need to be of the same material and may be fabric (please note this is a departure from the main Generic Jedi standard).
The standard draping over the shoulder tabards remains the most common style. This style can be worn a number of ways such as standard parallel lay, crossed over the chest, or closed below the obi in an apron style.
Tabards may also be
- Y-front with apron bottom front and back-embellishment does not need to extend to the back apron but does need to be on the tabards;
- Hybrid style per the main Generic Jedi standard;
- Medieval-style front and back with either a mandarin or v-neck collar and open sides.
- Vest-style with a mandarin collar and any of the following:
- Open sides,
- Closed sides
- The back wrapping around to the front above the belt;
- Y-style front and vest back with closed sides and a wide apron front and back
- Open sides,
All tabard styles EXCEPT vest and medieval may end at the obi in the back.
Tabards should be of a lighter brown than the outer tunic and are typically of a medium or reddish-brown color. In rare instances, they can be light brown, so long as they are lighter in color than the outer tunic.
- Tabards should be longer than the outer tunic and range in length between the mid-thigh and knees
- Tabards may have metallic trim, braid, or piping so long as the trim does not exceed 1” in width. Trim may have simple geometric designs.
- While not required, a High Republic Jedi design on the bottom of the tabards is allowed. For the medieval style tabard the design may also be on the chest. This can be applique, embroidery, painted or vinyl so long as it is done neatly with no fraying, bunching or splashes.
- Simple lines or scrollwork may be used on the upper tabards, but design and placement must be presented to GCC prior to construction.
- Tabards can end in a flat or pointed style (points must be symmetrical)
Obi
Padawan Sash
Padawan characters may choose to wear a sash instead of an obi. Sashes should fully circle the waist, be visible above and below the belt and have a long tail that hangs down to the knee at the front or on the right side. The knot of the sash must be below the belt and lie as flat as possible. They should have no ornamentation, and appear to be made from a single piece of fabric. Sashes should not be stiff and should drape freely on the hanging end. They are recommended to (but not required to) match the padawans blade color.
Belt
High republic belts are brown leather with metal accents and gold buckles. Like belts from the main addendum, they must appear continuous. They can feature ornamentation in the form of metallic trim and metallic studs or loops in gold or silver. Buckles may be plain geometric plates, geometric plates embossed or stamped with designs reminiscent of the heraldry on tabards, or be novel shapes based on said heraldry. The leather of belts is not embossed with patterns or heraldry. Belts must feature at least one pouch and a lightsaber clip. Three general styles may be made without pre-approval. Other belts may be used with approval from the Costuming team:
Original Trilogy Based Belt
These belts feature a single strip of leather at least 1 inch wide and no wider than 2.5 inches, with a single large buckle in the middle front. Like original trilogy belts, they do not feature excessive holes or large keepers. They may feature metallic bands or rings to attach the leather to the buckle.
Combo Belts
Prequel Based Belt
Prequel based belts feature the classic two-layer construction with a wider belt and a narrower belt. The wider belt should be between 2 and 3 inches. The narrow belt end ends at a buckle in the middle front, and the wider belt ends at the back with ends hidden by a keeper. The ends of the narrow belt may be tapered to where they meet the buckle. Other novel belt designs are also permitted, but must be pre-approved by the GCCs.
Belt Pouch
Pouches follow all rules of construction and ornamentation from the main addendum, except for the following
- Pouches may feature gold metallic trim
- Pouches may be suspended slightly below the belt by hidden straps or o-rings.
Forearm Covering
- A required layer that goes either over or under the sleeves
- Minimum length covers the wrist
- Maximum length is just below the elbow.
- Made from leather or fabric.
- Color is medium to dark brown
- Fasteners must be either hidden or along the inside of the forearm. Lacing must be concealed if used.
Adornments are limited to gold trim/gold detailing along the edge
Boots
Boots follow all rules of construction and fit from the main addendum. The exception being that wrap boots are not allowed for this template.
Pants, Skirts and Leggings
Pants, skirts and leggings follow all rules from the main addendum EXCEPT:
- They must be in shades of white, ivory, tan, cream, light to medium brown, or dark gold.
- Skirt hems may have simple gold trim or braid around the hem.
Saber
Sabers follow all rules from the main addendum. High republic features such as gold ornamentation are permitted but not required.
For Padawan characters using a sash rather than an obi, it is recommended (but not required) that the saber color match the sash color.
Optional Items
High Republic Mission Robes may have any or all of the following optional items. Please note that no other optional items from the main addendum are permitted.
Jewelry
High Republic mission robes may include simple metallic gold jewelry such as forehead tiaras or circlets, necklaces, bracelets, earrings, arm bands, brooches, hair clasps and hair beads.
- Jewelry may include one gemstone per piece.
- Necklaces must be choker-style or on chains under 16” to avoid coming off or striking the wearer during choreography.
- Bracelets may not be thin chain, ribbons or thin leather. Bracelets may slide on or have a secure clasp.
- Earrings may not dangle more than 2” below the earlobe for safety, and must be securely fastened to the ear.
- Brooches must be securely fastened to the fabric and not be of a weight that pulls the fabric
Cloak, Cape, or Robe
Capes, cloaks, and robes follow all rules of fit and construction from the main addendum EXCEPT:
- They may be made of lighter materials than the main addendum, such as silks or linens.
- They may end at calf or ankle length instead of ending a couple of inches off the ground.
- They may be lined in contrasting fabric within the gold/white/cream color palette.
- They may feature metallic trim, piping, or braid, though other types of patterns are not permitted.
- They may fasten with gold toned brooches and/or chains. Other types of visible fasteners may also be permitted if canon references from the High Republic are provided. If brooches are used, then the jewelry standards above apply.
Capes/Cloaks
- Capes and cloaks may fasten asymmetrically
- Capes and cloaks may have an added capelet layer in the shoulder area. If this layer is included, it should be the same color(s) as the rest of the cape or cloak.
Robes
- Robes may have ¾ length sleeves so long as the outer or inner tunic is long sleeved.
Kama or Battle Skirt
The kama must be made of heavy duty fabric or leather/leather-like material in shades of brown. The kama/battle skirt must be open in the front and may fall from a minimum 3-5 inches below the belt to just above the ankles. The kama may have simple, unornamented trim and/or lining in a different shade of brown that coordinates with the rest of the costume. The fastening must be hidden at the waist under the belt. If the kama falls below the knees, the top of the kama may be pulled out to flip over the belt.
Saber Holster
Saber holsters hang from the belt. They are made of leather or leather-like material with metal accents, and should functionally suspend a saber hilt when it has no blade attached. All saber holsters should either replicate an existing design from the high republic or be pre-approved by the GCCs.
Forearm Guards
Forearm guards are worn over bracers and serve as armor to protect the forearms. Forearm guards are made of a rigid material and fully cover the top of the forearm. They may also include a small guard over the back of the hand. They are secured to the arm with at least two straps under the arm. These straps may be black or brown and may include small matching or metallic buckles. Forearm guards are either metallic or brown.
Gloves
Gloves seen in art of the High Republic are fingerless style, medium to dark brown, and tend to match the leather of the belt, though this is not required. They can be worn with the bracer and under the forearm guard, but are not required.
Shoulder Guards
A design seen on some Jedi, these quilted shoulder pads or guards can be worn with either style of outer tunic and sit on top of the tabards. They are either the same color as the outer tunic, or darker brown in color. They do not meet or fasten in the front and must be securely fastened at the shoulders. Shoulder pads include a high collar and have 3- 4 quilted vertical segments. They should also have gold piping around the edges of the shoulder guards. A single shoulder pad may be used if securely fastened.
Armor
High Republic armor follows all the rules of the standard addendum EXCEPT:
- Simple heraldry of common High Republic symbols is allowed (see Gauntlets for examples).
- High Republic armor is primarily found on the shoulders, forearms and hands. Armor in other locations will need to be reviewed on a case-by-case basis
Old Republic Era
Armored Jedi
Requirements
- Accurate to Star Wars: The Old Republic Jedi Armor
- Chest
- (Optional) - Amber LED circle at the center of the chest armor
- (Optional) - Two small amber LED lights at bottom of chest armor
- Forearm / Wrist
- Hand
- Thigh
- Shin
- Chest
- Undersuit
- Boots
- Robe
- Gloves
- Lightsaber
Conditional Requirements
The following items may be required based on certain choices of costume pieces.
Optional Items
- Armor Pieces
- Shoulder Bells
- Boot Armor
- Shoulder Bells
Required Items
Armor
Accurate to Star Wars: The Old Republic Jedi armor should include the following pieces at a minimum:
Chest, Forearm/Wrist, Hand, Thigh and Shin armor
Armor should be painted in a spruce green or earth tone color scheme, with metallic silver/gold/bronze trim similar to source images.
The LFL blue ‘release’ color scheme is also allowable.
Armor should be well fitted to the wearer without excessive gap between chest and cod plate.
An amber LED circle at the center of the chest armor and two small amber LED lights at bottom of chest armor may be included, but are not required.
Light weathering to the armor is allowable but should be consistent with weathering to the entirety of the costume.
See the Generic Standard :: Armor section for detail on allowable materials for armor.
Codpiece
If no codpiece armor is used, a long apron style tabard or loin cloth style drape should be used instead.
The style of the loin cloth/apron style tabard matches the TOR style, and the color of the fabric should match the undersuit.
Belt
- If Codpiece armor is used it must include
- faux belt that has 2 to 4 pouches on each side of the buckle (total of 4 to 8)
- If Codpiece armor is not used, then costume must have a belt in one of the following styles
- OT style belt with
- At least two pouches (One on either side of middle buckle),
- prequel style belt with
- At Least two pouches (One on either side of middle buckle)
- 4-8 food capsules in even sets
- combo-style belt similar to what is worn by Luke Skywalker in The Last Jedi with
- At least two pouches (One on either side of the middle buckle).
- OT style belt with
See the Generic Standard :: Belts section for more details on allowable belts.
Undersuit
Full body undersuit- One or two piece, but the join must not be easily visible. Heavier spandex is allowed, but a thicker, more durable material is recommended.
The undersuit must compliment the armor and tie together to be a coherent costume.
Allowable colors for the undersuit include the following:
Dark Green, Dark Brown, Dark Blue
Boots
- Brown boots that should match the color of the belt pouches and/or Jedi style belt.
- Boots are ankle high, slip on style boots, with no visible zippers or laces.
- Boots are able to be tucked under shin armor.
Robe
Option #1
Traditional brown heel length Jedi Robe.
- The sleeves should finish at the elbow or wrist gauntlets.
- The robes contain a deep hood.
- The robes may be lightly weathered to match the armor.
Option #2
Cloak or robe variant that fits Jedi style.
- The robe must be a brown or variant earth tone.
- Armor gauntlets should be visible.
If there are questions regarding the design of any cloak or robe variant please consult the GCCs with your design.
Gloves
Brown full fingered gloves matching the leather work on the costume.
Lightsaber
Combat ready lightsaber that meets the Generic Standard :: Lightsaber rules for the Jedi faction.
Sith Acolyte
This standard is meant as an option instead of the 501st CRL. The 501st CRL is approvable in Saber Guild as trooping only. The below rules are meant to provide an applicant with more options that make it easier to move in.
Requirements
- Mask and Balaclava
- Neck Seal
- Undersuit
- Neck Robe
- Armor Pieces
- Chest Armor
- Forearm / Wrist Armor
- Shoulder Armor
- Loin Cloth / Apron Tabard
- Belt
- Lightsaber
Optional Requirements
- Sith provide no options, only absolutes.
Required Items
Mask and Balaclava
A mask and Balaclava are required for this costume.
- The mask is made of a rigid material such as plastic or fiberglass.
- The mask has either a grooved tribal pattern or paisley pattern (Lord Adraas), consistent with the video game references.
- The wearer’s eyes are concealed by either a tinted lens or mesh material.
- Mask is painted a metallic gray that is weathered in a pattern consistent with the rest of the armor.
- The gray can be the lightest color seen in the trailers or the darker color seen in the Eradicator Armor set used in actual game play.
- Mask must be secured to the head and it is advised to be secured to the hood to hide any straps that secure the mask in place.
Airsoft masks are not acceptable.
Neck Seal
- It should be either dark gray or black composed of either latex or fabric.
- Horizontal ribs are allowed, but not required.
Undersuit
- The undersuit should be a non-textured material,
- One-piece or two-piece construction with no visible zippers or logos/designs.
- Should be fitted.
- Color can be any of the Sith Primary colors per the Generic Standard :: Sith Colors.
Neck Robe
- The robe must be constructed from a heavy, flowing material that is not see through.
- It may be any of the Sith Primary colors per the Generic Standard :: Sith Colors.
- No flaps, pockets, zippers or ornamentation (other than required sleeve stripes).
- The robe should clear the ground by at least 2 inches/5 centimeters if intending to fight in it as the robe is not removed for choreography.
- A hood is required.
- This is a large hood which must cover the head and drape on the shoulders, with no visible seams.
- The sleeves of the robe terminate just below the elbow so that most of the forearm is visible.
- On each sleeve there must be two stripes that are painted, dyed, or sewn-onto the robe fabric.
- The stripe closest to the edge of the sleeve should be approximately 2 to 3 inches/ 5 to 7.75 centimeters wide
- A second stripe approximately 2 inches/5 centimeters higher on the arm with a width of approximately ½ inch/1.27 centimeters.
- Stripe Color can be any of the Sith primary or secondary colors from the Generic Standard :: Sith Colors.
Armor
The following armor pieces that are accurate to the images from the cinematic trailer for Star Wars the Old Republic are required:
Chest, Forearm/Wrist, and Shoulder
All other armor pieces are optional with the exception of the codpiece which is omitted.
A long apron style tabard or loin cloth style drape should be used in place of the codpiece.
Stripes and trim matching the stripes on the Neck Robe are allowed.
Any designs or heraldry such as the Sith Symbol must be preapproved by the GCCs.
The color of the fabric (including stripes or trim) can be any of the primary or secondary pantones from the Generic Standard :: Sith Colors.
Armor must be painted a metallic gray that is weathered in a consistent pattern. Color of gray can vary from the lightest shade seen in the trailers to the darkest shade seen on the Eradicator Warsuit Armor set seen in actual game play.
Armor should be well fitted to the wearer and secured for combat.
Belt
Option #1 - Sith Acolyte Belt
- Made of Gray, Silver or Tan webbed material or leather
- Includes an armored buckle plate with a grooved pattern.
- Two small black or grey pouches on either side of the buckle that are made of either nylon or leather or another similar material must be present.
- Canister greeblie optional
Option #2 - Printed / Resin belt
Made with ABS Resin of filament, it must approximate the look of the Acolyte Belt detailed above.
Option #3 - Generic Sith Belt
Instead of options 1 & 2, you may choose to you a belt that meet the Generic Standard :: Belts and Generic Standard :: Sith Colors
Lightsaber
Combat ready lightsaber that meets the Generic Standard :: Lightsaber rules for the Sith faction.
Galactic Empire Era
Dark Side Military
Requirements
- Top or Jumpsuit
- Trousers or Jumpsuit
- Armor
- Gloves or Bracers
- Belt
- Saber Clip
- Boots
- Lightsaber
Conditional Requirements
These items are required under certain conditions
- Neck Seal
- Required if the top does not have a high collar
- Thigh Armor
- Required if a jumpsuit is worn
Optional Items
Required Items
Top
Tops may be in either black or gray and must be the same color as the pants. Tops may either be a fitted, long sleeved and textured shirt that ends in a high collar, or a stylized military jacket that ends in a high collar. It is recommended to wear an undershirt that is not visible with this jacket. Neck seals may be substituted for the high collar.
Long Sleeved Tops should be fitted to the body and made of a thicker material. Patterns such as ridges and lines are not required, but encouraged to give the top a more textured look. The sleeves should extend to the base of the thumb, and the cuff should appear similar to a jacket rather than a long sleeved shirt.
Stylized military jackets cannot be standard Imperial Officer uniforms.
They should be made to fold either left over right or right over left, with the end of the fold being clearly visible along one side of the body. The front of the jacket should have a diagonal cut across both the left and right sides, which creates a triangular or trapezoidal gap in the bottom of the jacket.
Military jackets may be lined in red or grey.
Second Sister Tunic |
Seventh Sister Tunic |
Pants
Pants should be fitted to the member. They should either be trouser style with no visible pockets in grey or black, or jodhpur style pants with no visible pockets in black or grey. The color of pants must be the same as the chosen top color. They should be tucked into the tops of the boots.
If paired with the military jacket, members can apply with yoga or running pants so long as they are of a thicker material and not in any way translucent. The yoga or running pants should also be of matte or similar finish and not be shiny. Leggings are not considered yoga pants.
Jumpsuits
A fitted jumpsuit may be worn as an alternative to the long sleeve textured shirt or the stylized military jacket and pants.
- Jumpsuit must have a mandarin, mock turtleneck, or ribbed neck seal collar.
- Jumpsuits should be made out of a medium or heavy suiting material, twill, canvas, or ripstop nylon.
- They cannot be made of vinyl or other shiny material. Any visible zippers must be in the front, and covered by a placket.
- The jumpsuit may be constructed in two parts that attach together via zipper, velcro, or other attachments, with the seam hidden by the belt.
- Jumpsuits may be in black or dark gray and have accents in grey, white, or red.
- They may have trouser or jodhpur style legs with no visible pockets.
If the jumpsuit option is chosen, thigh guard armor must be worn.
Thigh guard armor may either attach to the jumpsuit in a free floating style like Cal Kestis’s Inquisitor vision costume in Jedi Fallen Order, or hang down from the belt at the top of the thigh guard and be attached to the jumpsuit at the bottom of the thigh guard like Fifth Brother’s costume in Kenobi.
Armor
Armor can be made of the following materials:
- ABS
- Sintra
- Thick (10-16oz) vegetable tanned leather
- Garment leather glued over a more structured material, such as foam
Armor should be painted black, and may have accents painted in white, gray, or red.
One area must be armored among the following suggested areas: shoulders, chest, forearms, or thighs.
Multiple areas can be armored.
Stormtrooper style shoulders and chest guards are approved, and chest guards should be fitted but not emphasize body shape.
Thigh guards should be simple in design, shaped vaguely like an ice cream cone, and fitted to the leg via the belt or other invisible attachments.
Other armor designs can be approved by the GCCs
Visible straps may be used for shoulder or chest armor.
Shoulder armor may have max one strap per shoulder, extending either diagonally across the torso, or vertically down and under the arm. These straps may either cross over or under the armor plate.
Chest armor may have a maximum of one strap that goes from one side of the chest plate to the other, extending horizontally around the body.
Straps should be made of leather or leather-like material and fitted to the applicant so that they lay smoothly on the body. Straps may have a maximum of one buckle per strap.
Examples of Straps
Gloves / Bracers
This costume should have either black gloves, black bracers, or a combination of the two.
- Gloves should be made of leather or leather like material, smooth, with no raised ridges.
- They should either end at the wrist when paired with bracers, or up to the mid-forearm.
- Cuffs should match the leather color of the glove portion and should not resemble Renaissance style gloves.
Bracers should be made of an approvable armor material (see the Armor section).
They should be smooth or lightly textured, and the only addition allowed is a communication device in the style found on either Clone Wars era Jedi or on the Grand Inquisitor.
Bracers may optionally have two white stripes in the style of inquisitor bracers from Fallen Order.
Belt
- Belts should be black, at least 2 inches in width and cut straight and even.
- They should have no marks on them and be smooth in texture.
- The buckle on the belt should be rectangular, octagonal, hexagonal, trapezoidal, or oval in shape.
- Belt clips are required, pouches are not.
- Belt boxes and greeblie panels similar to those seen on the Inquisitors in Kenobi are also allowed.
Capes
Dark Side Military capes should resemble the capes/cloaks currently in use in Star Wars media by the Inquisitors or Empire. They should not be fantasy, Ren Faire, or classic Dracula style cape. Colors for the cape and lining are limited to current Sith primary colors of black, grey, and reds. Lining can match or be a different allowable Sith primary color.
They must at least be long enough to hit the base of the applicant’s calf but should not be longer than 2 in/5.08 cm above the ground.
Cloaks may be open or closed. If closed the cape should not hug or constrict the throat during performances. Clasps, chains, and hidden attachments under armor are all acceptable means of attaching the cloak/cape to the costume.
Fabric details such as ridges, topstitched lines, or similar, are allowed. Embellishment of the Imperial Cog in black, red, or grey is allowed as well.
Fabric must be an approvable style of fabric. Vinyl/leather is allowed, so long as the cape does not resemble a leather trench coat and still allows for movement.
Boots
- Black leather, or leather like, knee length boots.
- Should be kept to a maximum of 2 Straps
- Any buckles should be covered or dulled.
- Zippers are limited to the back of the boot and the inside of the boot.
- Black elastic is allowed but no more than 25% of the back or inside of the boot may be elastic
Lightsaber
A red bladed saber is required but it is not required to be the specific Inquisitor style circular frame on the saber for performances.
Optional Items
Helmet
Helmets similar to the design of the Imperial Inquisitors are allowed, but should be considered optional.
Helmets should be predominantly black, but can have accents of red, dark gray, or white.
All helmet designs should be pre-approved by GCCs.
A helmet does not count towards the minimum armor requirement of this standard.
Costume Submission
Costume submissions should happen between the (prospective) member and the Local Costume Consular from the temple that covers their area.
In the case that an active temple is not available, the submission will start at the Global level.
This guide will help members and Consular staff understand the requirements for successful submissions.
Photo Guidelines
The photo area should be well lit, but avoid direct sunlight. If inside, ensure it is well-lit. Avoid having the member under partial or inconsistent shade/shadows. Don’t let the lightsaber or any ambient lighting do all the work. The GCCs need to be able to see all details. Photos should be taken in hi resolution (between 5-8 megapixels in quality – higher is fine if your camera’s default megapixel setting is greater than 8) to ensure the ability for GCCs to zoom in to see details.
Preferably with a digital camera as opposed to a mobile device. A digital camera will have better light gathering and a higher quality lens. Ensure that the settings on the camera capture the colors in as close a manner as possible to the actual colors of the costume. REVIEW the photos to ensure this before submitting the photos. Best practice is to review the photos if possible while the applicant/member is still in costume, so as to conveniently reshoot if necessary.
Submissions with poor resolution photos will be returned to the LCC or temple representative. Only submit pictures of the member alone against a plain background (a blank wall, hang a sheet, or use a green screen). Ensure that the photos are all full body shots at the member’s chest level, with at least 75% body-to- background ratio to maximize resolution. Please do not crop photos you have already taken for the belt, boot, or any photo needed for a specific part of your costume; take a separate close- up photo for each. Photos of any armor, helmet, or mask should have photos taken with these items, both, on and off (if applicable).
Necessary Photos
Please group all of the photos into one album and share the link to the album in the application. The required photos are listed below.
For a detailed guide on how to take appropriate submission photos, please see How to Take Submission Photos
Main Shots
Action Shot (This is the photo used for the website. The costume should be presented in a way that highlights the costume)
Front (both arms out to the side pointing down at a 45-degree angle, arms straight, elbows not bent.)
Back (both arms out to the side pointing down at a 45-degree angle, arms straight, elbows not bent.)
Left side (both arms straight out at the shoulders so not to block view of the belt)
Right side (both arms straight out at the shoulders so not to block view of the belt)
Shoes/Footwear (two shots that show all sides of the shoes - one shoe front and second shoe side; then shoot from behind - one shoe back and second shoe side).
Belt (laid out neatly on the floor with all accessories attached in the appropriate areas or close-up on body that captures all pieces). This can, of course, be excluded for face characters that don’t wear belts.
Lightsaber (Lit and laid down on its switch/kill key side up). Please note that all saber guild submissions are required to have a lightsaber, even if they are face characters submitted under a 501st CRL/RL standard where the saber is listed as optional.
Additional Shots
Cloaks (4 shots are required; 2 with hood down front and back, with both arms out to the side pointing down at a 45-degree angle; 2 with hood up front and back).
Armor, Masks, and Eye coverings
4 shots required - close up front, left, right, and back shots with the armor/mask/blindfold on. NOTE: Armor and low vision inducing costume elements *will* be judged as Trooping Only unless a video is submitted of the applicant and a fight partner demonstrating that the costume element will not fly off, and that applicant has adequate field of view while wearing said costume element. (for a detailed guide on how to film an appropriate choreo approval video, please see: How to Take Submission Photos
Wigs, Lekku, Montrails, and Horns
4 shots required - close up front, left, right, and back shots with wig/lekku/montrails/horns on. NOTE: costume elements *will* be judged as Trooping Only unless a video is submitted of the applicant and a fight partner demonstrating that the costume element will not fly off, and that applicant has adequate field of view and mobility while wearing said costume element. (for a detailed guide on how to film an appropriate wig and/or choreo approval video, please see How to Take Submission Photos
Makeup and Prosthetics
Close-up photos must be sent of the costume makeup to fairly judge the quality, material, shading, and texture. Additional comments may be made by the applicant about the makeup/prosthetics in the additional comments area.
Additional Elements
Any other required costume elements that are not visible in other photos. For example, a face character with multiple required layers should ensure that each layer which is not clearly visible in the main photos is included in the additional shots.
Reference Photos
In the case where the costume diverges from the standard it is being submitted under, or where no published standard exists, reference pictures should be submitted to reference your design.
GENERAL APPEARANCE
As a LucasFilm Limited (LFL)/Disney preferred organization who has done, do, and shall continue to do much in the way of creating millions of smiles through charitable work, we must all do our best to present ourselves in a professional manner. The costume submission is the applicants first step into our organization. We endeavor to uphold the standards entrusted to us by LFL. This submission should be treated as a portfolio showcasing the applicants hard work. Therefore, the costume photos should reflect the quality of its components, construction, and appearance. We consider the costume submissions as a representation of how the applicants will be appearing on behalf of Disney/LFL and Saber Guild. A disheveled, unkempt appearance is not what should be presented within the submission photos. Additionally, it may hinder the GCCs ability to judge the costume fairly.
To avoid applicant disappointment and LCC frustrations, we suggest the following pre-photo guide :
- Ensure the costume is clean.
- Iron the costume.
- Prepare the photo area. Pictures should be on a background. Ensure there is good lighting and minimal shadowing. Do not photograph outside.
- Do not let the applicant dress alone. Assist in the placement of the obi, tabards, belt (and accessories), and pant/trousers at the boot.
- Shoot the photos in accordance with the guidelines above.
- LCCs review photos with the member before submitting to ensure that the applicant’s costume meets all standards and the costume is represented accurately. We recommend reviewing the photos before concluding the photo session to identify any photos that may not be of quality or have wardrobe malfunctions.
How to Take Submission Photos
Greetings from the Saber Guild Costume Consulars!
We’re excited to see the new costumes that you have been making. In order to make sure we see your costume at its best, we’ve made this guide to help you take the perfect photos for submitting your costume.
May the Force be with you!
Thank you to Rain Borges, SG-393, for the photos used in this guide!
Submission Photo Set
Photo Requirements
-
Head to toe photos
- Front
- Left
- Back
- Right
-
Close-ups of the belt
- Front
- Back
-
Close-ups of the saber on the ground or floor
- Lit
- Unlit
-
Close-ups of the boots
- Front
- Back
-
Action Shot
- Show off your character!
Example Photos
Head to toe photos from the front, left, back, and right
Close-ups of the belt, from the front and back
Close-ups of the saber on the ground, lit and unlit
Close-ups of the boots, front and back
Finally, an action shot for the website, saber off
Additional Photos
If your costume has armor, blindfolds, sfx makeup, wig, and/or prosthetics, you will also need close up shots of those costume elements from the left, right, front, and back.
Email Format for Submission
To assist the GCCs with efficiently evaluating the many submissions from across our organization, there is a need for uniformity in the costume submissions.
Each costume submission, whether it is a first time submission, current member, costume upgrade, or Saber Guild leadership, will follow the outlined process and contain the information included below:
Email Subject
Each submission will have one of the following three subject lines listed below based on the submission category:
- For a NEW MEMBER SUBMISSION, the Subject Line should be completed as:
- MM/DD/YYYY||NEW Member [Username: Forum User Name] Standard Name
- For an EXISTING MEMBER requesting an additional costume, the Subject Line should be completed as:
- MM/DD/YYYY Additional Costume [Username: Forum User Name] Standard Name
- For COSTUME UPGRADES/species changes/etc, the Subject Line should be completed as:
- MM/DD/YYYY Costume Upgrades [Username: Forum User name] Standard Name
- For all Face Characters please use the Standard Name that will be judged. Example: New Hope Luke, Ahsoka Series ben Kenobi, etc.
Once a submission is approved, the word Pending will be changed to APPROVED, the date of approval and have the Members’ SG-# after that (so APPROVED 02/16/2017 SG-###), then submission will be sent to the Temples’ archives.
Submission Template
Please include the following information on the member’s application based on the kind of character being submitted.
For a GENERIC CHARACTER submission
- LCC Email
- Temple Name
- Applicant Name
- Applicant Age
- Forum username
- Applicant Email
- Location (Member’s City, State)
- SG number (if already a member)
- Character’s Affiliation (Jedi or Sith)
- Character Name
- Which standard the costume is being submitted under (main addendum, face character, template, etc)
- Costume Description:
- Outer Tunic Color
- Under Tunic Color
- Tabard Color
- Obi Color
- Belt Color
- Pouch Color
- Trousers/Skirt Color
- Gloves Color(if present)
- Boots Color
- Cloak Color (if present)
- Armor Color (if present)
- Outer Tunic Color
- Lightsaber Brand and Model
- Blade Color
- Link to costume photos
For a FACE CHARACTER submission
- LCC Email
- Temple Name
- Applicant Name
- Applicant Age
- Forum username
- Applicant Email
- Location (Member’s City, State)
- SG number (if already a member)
- Character’s Affiliation (Jedi or Sith)
- Character Name
- Which standard the costume is being submitted under (main addendum, face character, template, etc)
- Link to applicable costume standard
- Costume Description:
- Outer Tunic Color
- Under Tunic Color
- Tabard Color
- Obi Color
- Belt Color
- Pouch Color
- Trousers/Skirt Color
- Gloves Color(if present)
- Boots Color
- Cloak Color (if present)
- Armor Color (if present)
- Outer Tunic Color
- Lightsaber Brand and Model
- Blade Color
- Link to costume photos
Note: If no published standard exists, the applicant may either link to a draft standard on the forums of the applicable club (preferred) or include a full gallery of reference images showing the full back, front, and sides of the costume from head to toe. Applicants who choose to go the reference gallery route may also include a mockup of a draft standard, if none exists in other clubs. We recommend that applicants planning to submit costumes for which no standard exists confer with the GCCs on the level of accuracy which will be required before costume construction begins.
Once you have submitted a costume for approval, please announce it in the LCC chat on Facebook.
Appendix - LCC Procedures
As Saber Guild Global Costuming Consulars (GCCs), we endeavor to ensure the quality of Saber Guild costumes and that the costume standards are met, upheld, and modified. Saber Guild has been growing quickly. To assist in facilitating this growth, the GCCs of Saber Guild are clarifying the procedures for costume submissions as a standard to be followed. Before an applicant submits their costume, they should have discussed their costume designs with their Local Costume Consular (LCC) to verify that they are in accordance with our costume standards (colors/fabrics/styles). If the costume fits within our standards, then the applicant may create/purchase the costume.
If the costume is outside our traditional standards, then the design must be sent to the GCCs for a consultation on the design. Once the design is approved, construction can commence. Once all components of the costume are ready, the member writes up the application, the LCC should review the costume to ensure that it is in compliance with current costume standards. If it does not meet standards, the LCC should work with the applicant/member to bring the costume into compliance. Once the costume is ready, the LCC takes the photos, and then submits the application to the appropriate Temple Costume Submission Thread. If the costume is a canon (or face) character, do not wear any non-canon accessories or add-ons that do not apply to your canon costume. LCCs are responsible for submitting costumes to the GCCs for consideration and approval. LCCs must ensure that costumes are photographed in a performance ready condition (e.g. all components present, acceptable colors and fabrics, ironed) and attached to the submission.
ADDITIONAL GUIDANCE FOR SUBMISSIONS
The Global Costume Team follows a 30 day, start-to- finish submission process. Once we receive a submission, the initial review will be completed within 10 calendar days. At that time, the costume will either be approved or an email request to the LCC and member will be issued for clarifying information and/or photos.
The email the member and LCC will receive will have a due date with the remainder of the 30 calendar days from the date of submission. The LCC will have to re-submit the required corrected information and/or photos on the submission thread by the due date. If the information is not provided by the due date within the email, the submission will be denied. A denial email will be sent to the member and the LCC and the thread will be archived. A complete re-submittal will be required for future consideration. We anticipate that this will alleviate the backlog of costume submissions and make this process consistent and efficient.
Notes On Submissions
**Turnaround time for submissions (Official Standard)** Once your LCC posts your costume, you should expect an initial response within 10 days. Additionally, if you are attempting to get a costume approved for an upcoming show, the latest you should submit that costume is one month before the show date. This should allow for enough time for you to address any minor corrections and give the GCCs enough time to make your deadline. Additional submission guidelines are available to the LCCs on the forum under Official Member Submissions in the Topics section.
Also, as a standard rule, if you have had your costume denied for specific reasons and in you re-submission, you have fixed all the notes that were given to you, you are to be judged on those corrections only. A second denial cannot be based on something you were not asked to fix in the first submission (i.e. if you were asked to fix your obi in your original, you cannot be denied approval based off anything but the obi). Ensure your
costume is presented with all components present and in show- ready appearance in any re-shoots (i.e., ironed, all food capsules present, saber clip, etc). This does NOT apply if your second submission is wrinkled, missing parts of the costume or the costume is worn incorrectly. This also does NOT apply if your original submission had poor quality photos (low res, blurry, or bad lighting) or your costume was worn in a way that hid the imperfections.
Costume Upgrade Procedures
Some parts of the costume do not need to be submitted to the Global Costume Consulars. Local Costume Consulars may locally approved some limited changes, provided that the no more than 25% of the costume is approved locally in a 6 month period. Changes are considered to be cumulative – a 10% change one month and a 15% change the next are permitted, but any changes after that must be submitted to the GCCs for upgrade.
- Boots: 10%
- Belt: 10%
- Obi: 10%
- Tabards: 15%
- Pants/Skirt: 5%
- Tunic: 30%
- Undertunic: 5%
- Cloak: 15%
- Saber: 5%
- New Special Effects Makeup (tattoos, corruption, scars, alien makeup, etc): 30%
- Alterations to existing Effects Makeup: 10%
- Non Special Effect Makeup: 10%
- Prosthetics (montrals, leeku, species-based masks, horns): 30% New wigs: 30%
- Upgrade of an existing approved wig: 10% Gloves: 5%
- Accessories (i.e. electronics, greebles, bracers/gauntlets): 10% Mask: 30%
- Pouch(es): 5% each
- Armor (excluding bracers/gauntlets): 30%
Note: For the purpose of approval, any change in species is considered to be new special effects makeup.
Any additions of prosthetics, combinations of prosthetics and makeup, and masks must be resubmitted. Addition of armor must be resubmitted.
Once 25% worth of updates are made, further changes cannot be made within six months.
If further changes are desired before six months is up, they must be submitted to the Global Costuming Consulars. This does not apply to costume repairs, such as fixing rips and tears.
Costume repairs or replacements that do not change the fabric, color, fit, or construction of the original garment do not need to be submitted to the Global Costume Consulars; they may instead be locally approved by the temple’s Local Costume Consulars, and do not count towards the 25% costume upgrade allowance.
LCCs may also locally approve a member swapping costume elements between globally approved generic costumes of the same faction without submitting the changes to global, providing the worn costume still meets the current standards. All swapped elements should be previously approved on the member requesting the swap. Such swaps would not count towards the cumulative costume change percent.
If Global Costume Consulars, the Costume Director, or the Global Council see a change that a Local Director/LCC has approved and disagrees with the quality, then they have a right to require a submission, evaluation and any modifications. If this happens three times within one year within a temple, the temple will lose their local costume upgrade approval privileges.
When an upgrade is sent in for review, the costume MUST MEET current standards. If the costume does not meet the latest published standards, the Global Costume Team has the authority to require the costume be brought into compliance with current standards in addition to judging the upgrade.
If you are deviating from our costume standards or going for something out-of- the box (i.e. designs on tabards), you should still have your LCCs check with the Global Costuming Consulars before moving forward.
Face Character upgrades: Any changes to the costume of a face character, ie: A known, named character with a costume specific to that character, must be presented to the Global Costume Consulars for Review.
Process for Resubmission
For COSTUME UPGRADES/species changes/etc, the Subject Line to the forum post should be completed as:
MM/DD/YYYY Costume Upgrades [Username: Forum User name] Standard Name
Send clear, full body shot and close-up shots of additions/upgrades (front, back, and both sides) to LCC, who will post on forum thread if they feel the changes are ready to be approved. Remember to include updated information in the post including the bio if updated from original. Note: Global Costuming Consulars will be evaluating upgrades/additions only.
Appeals
Sometimes despite your LCC’s best intentions your member’s costume may not get approved. If a submission is denied and you wholeheartedly believe that it met all the criteria mentioned on our website and within this amendment, you have the right to appeal the decision to the Global Council. This should be done in a formal, well-thought- out letter written by your Local Director (or by the applicant if not attached to a Temple) to council@saberguild.org. The letter should contain at least three visual references and justification as to how the costume fits within standards. Informal PMs on Facebook will not be accepted as a formal appeal. For clarification on anything in this document, please feel free to contact any of the GCCs via the LCC Facebook Chat or email at costuming@saberguild.org and we will be happy to assist you