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Costume Resources
Costume Standards, build guides, tutorials.
Costume Standards
These standards outline the requirements for approvable costumes for the Saber Guild. You must have at least one approved costume to be an active member of the club. The Generic Standard may be used to craft your own custom Generic Jedi or Sith character but ...
Public Tech Ops
Generic Standard
The Generic Standard is the common base for all standards for Saber Guild costumes. When more specific standards do not explicitly override these standards, they will be subject to these guidelines.
Old Republic Era
High Republic Era
Galactic Empire Era
Costume Submission
Costume submissions should happen between the (prospective) member and the Local Costume Consular from the temple that covers their area. In the case that an active temple is not available, the submission will start at the Global level. This guide will help ...
Global Email Setup
This guide is for all Temples and Saber Guild council positions that are granted @saberguild.org email addresses. If you are already using Gmail with a temple name or your own personal account and want to use the @saberguild.org with it there are some simple ...
Multi-Era Templates
The standards here transcend individual eras so are grouped here for lack of a better place.
Temple Uniform
High Republic formal temple uniforms are worn by Jedi in the High Republic era for formal occasions where combat is not expected. They are generally clean, luxurious, and highly ornamental. Requirements The following minimum items are required for approv...
Mission Uniform
High Republic mission outfits were worn by the Jedi during the High Republic era when they go into the galaxy and expect action. The colors are browns of varying shades for the outer tunic, white for the under tunics, and a variety of browns for tabards and ...
Armored Jedi
Requirements Accurate to Star Wars: The Old Republic Jedi Armor Chest (Optional) - Amber LED circle at the center of the chest armor (Optional) - Two small amber LED lights at bottom of chest armor Forearm / Wrist Hand Thigh Shin Under...
Sith Acolyte
This standard is meant as an option instead of the 501st CRL. The 501st CRL is approvable in Saber Guild as trooping only. The below rules are meant to provide an applicant with more options that make it easier to move in. Requirements Mask and Balaclav...
Archivist / Antiquarian
Requirements Outer Tunic Inner Tunic Skirt Leggings or Tights Tabards Obi Boots Lightsaber Optional Requirements Belt Accessories (Up to one each) Large unstructured drawstring pouch Holocron Librarians Tool Set (like Jocasta Nu) Covert...
Dark Side Military
Requirements Top or Jumpsuit Trousers or Jumpsuit Armor Gloves or Bracers Belt Saber Clip Boots Lightsaber Conditional Requirements These items are required under certain conditions Neck Seal Required if the top does not hav...
Allowable Characters
Saber Guild approves costumes of lightsaber wielding, Force-sensitive characters within the Star Wars universe. These can either be named characters found within Star Wars media (called ‘face characters’) or original characters which follow specific guidelines...
Jedi Colors
Jedi primary colors are browns, greens, tans, khakis, and creams. These colors are commonly referred to as earth tones. No neon or electric greens will be allowed. Jedi secondary colors are blues, light purples, teals, and oranges. No neon colors, electric ...
3-Color Rule
The main soft goods of the costume must be no more than three colors. Main soft goods for this purpose include the following required items: Outer tunic (which must be primary) Inner tunic Obi Pants and Skirts only included if they are a secondary factio...
Sith Colors
Sith primary colors are blacks, grays, and reds/maroons/wine colors. Grays must be as dark or darker than the two lightest grays on the Sith Primary Grays chart. Primary reds/maroons/wine colors should look more red than pink or purple. Sith Secondary color...
Fabrics
The original costume design of Star Wars uses wools, raw silks, and a variety of other high-quality woven fabrics for Jedi and Sith that provide texture and depth to costumes on screen. Our costumes should strive to create the illusion of screen accuracy, to p...
Tunics
Outer tunics Outer tunics may be colors from the primary colors, and may have linings with colors from the secondary colors. The outer tunic must be long enough to at minimum cover the groin and rear, though it may be longer. Full length tunics should not d...
Pants and Skirts
Pants Trousers, pants, leggings, and skirts may be colors from the primary or secondary colors for the appropriate faction. Trousers/pants/leggings should be opaque, including where the fabric stretches over the knees. Trousers should sit at the waist (so an...
Tabards
Canonical examples of tabards Tabards are the fabric pieces worn over the outer tunic and under the robes. There are five types of tabards that Saber Guild uses: traditional, vest, hybrid/combo, scarf, and apron. Medieval style tabards that are fashioned like...
Surcoats
The Surcoat can be seen on Ki-Adi Mundi and Sarrissa Jeng in the Geonosis Arena in Episode II: Attack of the Clones. A surcoat may be worn over the outer tunic for both Jedi and Sith, must have a hood, and should be closed in some capacity in the front, though...
Embellishments
Trim If desired, decorative trim can be applied to the outer edges, or be slightly inset and run along the edge, of the tabards and obi, and to the hem, sleeve edge, and collar band of inner and outer tunics. Trim can also run down the center of tabards or ob...
Obi
Example of an Obi under a belt. Obis can be from the primary or secondary color charts of the appropriate faction. Obis should extend all the way around the body at or close to the natural waist with no visible fasteners. Obis can be up to 6 in (15 cm) wide...
Belts
Basic Rules Belts should be made of leather or hard pleather which gives the appearance of leather, and should be colored to work with the costume and the pouches on the belt. They need to be firm, and not appear to be wavering while worn or let the edges cr...
Belt Accessories
Required Accessories The following are required minimum items based on the character type that you choose. Jedi At least four food capsules (unless using an OT style belt) At least one pouch, two recommended One saber clip Sith At least one pouch...
Boots
Boots should appear to be of relatively smooth leather with no nap or animal embossing/print. Boots must be shades of brown for Jedi and black for Sith. Elastic should be restricted to the back or inside of the boot, and can take up to 25% of the boot’s tot...